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AF DATABASE

Item cosmetics 306

Cosmetic skins for items.

Pipe Club

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Desk Leg

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Kitchen Knife

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Combat Knife

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Peccary Club

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Hammer

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Shiv

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Makeshift Spear

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Baton

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Explosive Sledge

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Basic Baton

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Pickaxe

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Sledgehammer

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Crowbar

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Cane Sword

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Sword

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Umbrella

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Oar

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Keypad Hacker

Override Inventory3DOrientation
Yes
Inventory3DLocation
X
205.2372
Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Welding Mask

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Hard Hat

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

X-Ray Lamp

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Flashlight

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Makeshift Flashlight

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Wessex Rifle

Scope Sway
Scope Sway Sniper Curve
Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Makeshift Binoculars

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Magbow

Scope Sway
Scope Sway Sniper Curve
Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Ramp (Large)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Office L-Desk

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Cloth Rope

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Bag Wall (Corner)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Bridge (Wood)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Makeshift Headlamp

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Security Pistol FL

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Scrapshot FL

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Lantern

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item
id
lantern
name
Lantern

Powdered Crystal

Force Item Upright
Yes
Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Solder

Force Item Upright
Yes
Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

F.O.R.G.E. Helmet

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Order Helmet

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Breacher Helmet

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Security Helmet

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Peccary Helmet

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Makeshift Helmet

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Carbuncle Crown

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Lab Mask

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Carapace Helm

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Captain's Beret

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Chef Hat

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Karate Helmet

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Sow Helmet

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Mushroom Helmet

Force Item Upright
Yes
Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

CQC Helmet

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Mountaineer Helmet

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Rook Helmet

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Tech Sceptre

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Welding Spear

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Lightning Spear

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Makeshift NVGs

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item
id
headlamp_nvg
name
Makeshift NVGs

Ramp (Small)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Rug (Oval)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Rug (Square)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Rug (Mat)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Rug (Rectangular)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Small Shelf

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Medium Shelf

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Large Shelf

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Rotten Food

Force Item Upright
Yes
Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Anomaly

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Crafting Bench

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Plant Rope

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Fancy Mega Couch

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Plastic Shield

Scope Sway Speed
0.2
Data Asset
Shield Data Plastic
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Pipe Wrench

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Heater Shield

Scope Sway Speed
0.2
Data Asset
Shield Data Heater
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Maestro Casque

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Kite Shield

Scope Sway Speed
0.2
Data Asset
Shield Data Kite
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Bridge (Carbon)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Corner Armchair

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Voidpack

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Pekkie Brekkie Hash

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Riot Shield

Scope Sway Speed
0.2
Data Asset
Shield Data Riot
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Charge Shield

Scope Sway Speed
0.2
Data Asset
Shield Data Tech
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Hardlight Shield

Scope Sway Speed
0.2
Data Asset
Shield Data Hardlight
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Pitchfork

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Woodsman's Axe

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Fish Trap

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Large Aquarium

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Exor Spear

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Hardlight Bridge (Pedestrian)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Hardlight Bridge (Large)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Quill Spear

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Beehive

Override Inventory3DOrientation
Yes
Inventory3DLocation
X
-50
Z
40
Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Christmas Tree

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Rocket Launcher

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Order Rug

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Gatekey (Tier 6)

Override Inventory3DOrientation
Yes
Inventory3DLocation
X
205.2372
Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item
id
gatekey
name
Gatekey (Tier 6)

Keypad Hacker (Tier 2)

Override Inventory3DOrientation
Yes
Inventory3DLocation
X
205.2372
Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Keypad Hacker (Tier 3)

Override Inventory3DOrientation
Yes
Inventory3DLocation
X
205.2372
Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Keypad Hacker (Tier 4)

Override Inventory3DOrientation
Yes
Inventory3DLocation
X
205.2372
Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Keypad Hacker (Tier 5)

Override Inventory3DOrientation
Yes
Inventory3DLocation
X
205.2372
Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Teleporter Pad

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Musical Town Playrug

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Research Pack

Scope Sway Speed
0.2
Data Asset
Backpack Data Research
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Field Sample Pack

Scope Sway Speed
0.2
Data Asset
Backpack Data Field Sample
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Cold Storage Pack

Scope Sway Speed
0.2
Data Asset
Backpack Data Cold Storage
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Hexwood Shield

Scope Sway Speed
0.2
Data Asset
Shield Data Hexwood
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Raw Larva Meat

Scope Sway Speed
0.2
Data Asset
Cooking Data Larva Meat
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Gooey Meat Steak

Scope Sway Speed
0.2
Data Asset
Cooking Data Larva Meat
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Burned Gooey Meat Steak

Scope Sway Speed
0.2
Data Asset
Cooking Data Larva Meat
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Raw Glimmering Meat Steak

Scope Sway Speed
0.2
Data Asset
Cooking Data Larva Meat
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Glimmering Meat Steak

Scope Sway Speed
0.2
Data Asset
Cooking Data Larva Meat
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Burned Glimmering Meat Steak

Scope Sway Speed
0.2
Data Asset
Cooking Data Larva Meat
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

OX Lamp

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Rail Rifle

Scope Sway
Scope Sway Sniper Curve
Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Lodestone Shield

Scope Sway Speed
0.2
Data Asset
Shield Data Heater
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Plasmatic Shield

Scope Sway Speed
0.2
Data Asset
Shield Data Heater
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Gutnic Rifle

Scope Sway
Scope Sway Sniper Curve
Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Arcade Rug

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Mystagogue Glove

Scope Sway Speed
0.2
Data Asset
Shield Data Offhand Mage Glove
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Laser Emitter

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Laser Prism

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Volt Staff

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Stun Baton

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item
id
baton_u1
name
Stun Baton

Ornate Knife

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Crystalline Pack

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item
Crystalline Pack

Glitch Pack

Scope Sway Speed
0.2
Data Asset
Backpack Data Glitch
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Interfection Katar

Scope Sway Speed
0.2
Data Asset
Shield Data Offhand Interfection Knife
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Arcbolt Spear

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Platform Cart

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Cubicle (Full)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Cubicle (Full-Half)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Cubicle (Half)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Cubicle (Half-Half)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Platform Cart (Headlights)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Hazard Cart

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Aquarium Cart

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Cubicle (Window)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Cubicle (Trimmed)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Cubicle (Half-Window)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Cubicle (Half-Trimmed)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Ramrod

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item
id
sceptre_tech_u1
name
Ramrod

Lodehammer

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Lodespear

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Hypercross Magbow

Scope Sway
Scope Sway Sniper Curve
Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item
id
crossbow_magbow_u1
name
Hypercross Magbow

Tatami Mat

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Clamp Shield

Scope Sway Speed
0.2
Data Asset
Shield Data Tech
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item
id
shield_tech_u1
name
Clamp Shield

Ice X Rifle

Scope Sway
Scope Sway Sniper Curve
Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Chef's Knife

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Cracked Lodestone

Scope Sway Speed
0.2
Data Asset
Cooking Data Lodestone Cracked
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Lodestone

Scope Sway Speed
0.2
Data Asset
Cooking Data Lodestone Cracked
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Pest Goulash

Scope Sway Speed
0.2
Data Asset
Cooking Data Pest Goulash
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Pest Goulash

Scope Sway Speed
0.2
Data Asset
Cooking Data Pest Goulash
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Unknown Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Random
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Bad Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Random
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Glue

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Glue
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Glue

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Glue
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Solder

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Solder
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Solder

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Solder
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Bland Pea Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Simple Pea
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Bland Pea Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Simple Pea
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Toxic Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Toxic
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Toxic Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Toxic
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Killer Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Lethal
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Killer Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Lethal
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Poop Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Poop
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Poop Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Poop
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Creamy Tomato Bisque

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Creamy Tomato
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Creamy Tomato Bisque

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Creamy Tomato
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Simple Tomato Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Simple Tomato
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Simple Tomato Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Simple Tomato
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Super Tomato Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Super Tomato
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Super Tomato Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Super Tomato
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Carbuncle N' Dumplings

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Carb Dumplings
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Carbuncle N' Dumplings

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Carb Dumplings Cooked
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Veggie Stew

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Veggie Stew
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Veggie Stew

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Veggie Stew
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Meaty Stew

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Meaty Stew
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Meaty Stew

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Meaty Stew
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Hearty Stew

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Hearty Stew
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Hearty Stew

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Hearty Stew
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Balanced Stew

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Balanced Stew
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Balanced Stew

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Balanced Stew
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Sustenance Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup MRE
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Sustenance Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup MRE
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Greyeb Chowder

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Greyeb Chowder
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Greyeb Chowder

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Greyeb Chowder
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Potato and Sausage Stew

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Potato Sausage
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Potato and Sausage Stew

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Potato Sausage
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Sweet Porridge

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Sweet Porridge
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Sweet Porridge

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Sweet Porridge
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Peccary Stew

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Peccary Mushroom
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Peccary Stew

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Peccary Mushroom
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked A&L Mega-Stew

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Arm And Leg
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

A&L Mega-Stew

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Arm And Leg
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Sugary Slop

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Sugary Slop
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Sugary Slop

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Sugary Slop
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Soup Handysoup Raw

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Handy
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2

Soup Handysoup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Handy
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2

Soup Thoughtful Raw

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Thoughtful
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2

Soup Thoughtful

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Thoughtful
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2

Uncooked Peccary Noodle Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Peccary Noodle
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Peccary Noodle Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Peccary Noodle
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Split Pea Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Split Pea
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Split Pea Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Split Pea
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Mashed Potatoes

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Mashed Potato
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Mashed Potatoes

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Mashed Potato
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Homey Pasta

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Homey Pasta
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Homey Pasta

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Homey Pasta
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Alien Cheese Curds

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Cheese Wheel
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Alien Cheese Curds

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Cheese Wheel
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Fisherman's Glue

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Fish Glue
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Fisherman's Glue

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Fish Glue
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Portal Fish Stew

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Fish Stew
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Portal Fish Stew

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Fish Stew
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Xanterium Rice

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Rice
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Xanterium Rice

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Rice
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Risotto #98

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Risotto
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Risotto #98

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Risotto
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Radfish Chowder

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Rad Chowder
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Radfish Chowder

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Rad Chowder
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Lunar Bisque

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Lunar Bisque
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Lunar Bisque

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Lunar Bisque
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Inky "Egg" Drop Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Inky Egg Drop
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Inky "Egg" Drop Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Inky Egg Drop
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Anteverse Gumbo

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Anteverse Gumbo
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Anteverse Gumbo

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Anteverse Gumbo
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Harmonious Rice

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Harmony Rice
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Harmonious Rice

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Harmony Rice
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Reservoir Reserve

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Reservoir Reserve
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Reservoir Reserve

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Reservoir Reserve
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Peccary Goulash

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Peccary Goulash
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Peccary Goulash

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Peccary Goulash
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Meatrio Medley

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Meatrio
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Meatrio Medley

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Meatrio
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Pumpkin Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Pumpkin
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Pumpkin Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Pumpkin
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Pumpkin Ravioli

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Pumpkin Ravioli
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Pumpkin Ravioli

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Pumpkin Ravioli Cooked
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Glacial Gazpacho

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Glacial Gazpacho
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Glacial Gazpacho

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Glacial Gazpacho
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Creamy Corn Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Creamy Corn
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Creamy Corn Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Creamy Corn
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Gooey Mushroom Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Gooey Mushroom
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Gooey Mushroom Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Gooey Mushroom
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Witching Hour Brew

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Witching Hour
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Witching Hour Brew

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Witching Hour
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Silky Consommé

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Silky Consomme
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Silky Consommé

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Silky Consomme
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Soup Pestgoulash Raw Test

Scope Sway Speed
0.2
Data Asset
Cooking Data Pest Goulash
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2

Soup Pestgoulash Test

Scope Sway Speed
0.2
Data Asset
Cooking Data Pest Goulash
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2

Soup Solder Raw Test

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Solder
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2

Soup Solder Test

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Solder
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2

Industrial Crossbow

Scope Sway
Scope Sway Sniper Curve
Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Charging Crate

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Creature Rug

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked "Carrot" & Pumpkin Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Carrot Pumpkin
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

"Carrot" & Pumpkin Soup

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Carrot Pumpkin
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Tarasque Skull

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Sow Skull

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Human Skull

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Witch Skull

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Chieftain Skull

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Radfish

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Chordfish

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Moon Fish

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

IS-0098

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Antefish

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Gem Crab

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Yeti Skull

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Impact Hammer

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Mystagogue's Head

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Symphonist Head

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Sniper Skull

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Head of a Giant

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Snow Peccary Skull

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Snowman

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Snowman Figurine

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

IS-0105

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Cubicle Gate (Full)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Cubicle Gate (Full-Half)

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Hardlight Spear

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Harpoon Spear

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Vacuum

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Nuke-Vac

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item
id
vacuum_u2
name
Nuke-Vac

Frigid Queenfish

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Penumbra

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Carbonated Pest

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Security Pistol

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
X
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Thumper Shotgun

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
X
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Acid Mace

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Cloak Scrambler

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Toilet Plunger

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Raw Shrimps Pack

Scope Sway Speed
0.2
Data Asset
Cooking Data Food VOTV Shrimps Pack Raw
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Shrimps Pack

Scope Sway Speed
0.2
Data Asset
Cooking Data Food VOTV Shrimps Pack
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Burned Shrimps Pack

Scope Sway Speed
0.2
Data Asset
Cooking Data Food VOTV Shrimps Pack
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Hardlight Sledge

Scope Sway Speed
0.2
Weapon Coating
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Distillation Bench

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Royal Pepper

Scope Sway Speed
0.2
Data Asset
Cooking Data Food Pepper
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Royal Pepper

Scope Sway Speed
0.2
Data Asset
Cooking Data Food Pepper Cooked
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Burned Royal Pepper

Scope Sway Speed
0.2
Data Asset
Cooking Data Food Pepper Cooked
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Uncooked Spicy Royal Bisque

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Pepper
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Spicy Royal Bisque

Scope Sway Speed
0.2
Data Asset
Cooking Data Soup Pepper
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Hardlight Saber

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Laser Katana

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item

Rat Scanner

Scope Sway Speed
0.2
Weapon Coating
Gradient Direction
Z
1
Gradient Bias
0.52
Gradient Contrast
2.25
Pulse Intensity
20
Pulse Speed
0.2
For Item