Item cosmetics 306
Cosmetic skins for items.
Pipe Club
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Desk Leg
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Kitchen Knife
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Combat Knife
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Peccary Club
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Hammer
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Shiv
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Makeshift Spear
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Baton
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Explosive Sledge
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Basic Baton
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Pickaxe
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Sledgehammer
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Crowbar
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Cane Sword
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Sword
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Umbrella
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Oar
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Keypad Hacker
- Override Inventory3DOrientation
- Yes
- Inventory3DLocation
- X
- 205.2372
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Welding Mask
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Hard Hat
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
X-Ray Lamp
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Flashlight
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Makeshift Flashlight
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Wessex Rifle
- Scope Sway
- Scope Sway Sniper Curve
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Makeshift Binoculars
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Magbow
- Scope Sway
- Scope Sway Sniper Curve
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Ramp (Large)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Office L-Desk
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Cloth Rope
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Bag Wall (Corner)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Bridge (Wood)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Makeshift Headlamp
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Security Pistol FL
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Scrapshot FL
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Lantern
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
- id
- lantern
- name
- Lantern
Powdered Crystal
- Force Item Upright
- Yes
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Solder
- Force Item Upright
- Yes
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
F.O.R.G.E. Helmet
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Order Helmet
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Breacher Helmet
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Security Helmet
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Peccary Helmet
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Makeshift Helmet
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Carbuncle Crown
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Lab Mask
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Carapace Helm
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Captain's Beret
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Chef Hat
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Karate Helmet
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Sow Helmet
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Mushroom Helmet
- Force Item Upright
- Yes
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
CQC Helmet
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Mountaineer Helmet
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Rook Helmet
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Tech Sceptre
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Welding Spear
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Lightning Spear
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Makeshift NVGs
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
- id
- headlamp_nvg
- name
- Makeshift NVGs
Ramp (Small)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Rug (Oval)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Rug (Square)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Rug (Mat)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Rug (Rectangular)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Small Shelf
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Medium Shelf
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Large Shelf
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Rotten Food
- Force Item Upright
- Yes
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Anomaly
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Crafting Bench
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Plant Rope
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Fancy Mega Couch
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Plastic Shield
- Scope Sway Speed
- 0.2
- Data Asset
- Shield Data Plastic
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Pipe Wrench
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Heater Shield
- Scope Sway Speed
- 0.2
- Data Asset
- Shield Data Heater
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Maestro Casque
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Kite Shield
- Scope Sway Speed
- 0.2
- Data Asset
- Shield Data Kite
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Bridge (Carbon)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Corner Armchair
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Voidpack
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Pekkie Brekkie Hash
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Riot Shield
- Scope Sway Speed
- 0.2
- Data Asset
- Shield Data Riot
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Charge Shield
- Scope Sway Speed
- 0.2
- Data Asset
- Shield Data Tech
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Hardlight Shield
- Scope Sway Speed
- 0.2
- Data Asset
- Shield Data Hardlight
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Pitchfork
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Woodsman's Axe
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Fish Trap
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Large Aquarium
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Exor Spear
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Hardlight Bridge (Pedestrian)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Hardlight Bridge (Large)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Quill Spear
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Beehive
- Override Inventory3DOrientation
- Yes
- Inventory3DLocation
- X
- -50
- Z
- 40
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Christmas Tree
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Rocket Launcher
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Order Rug
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Gatekey (Tier 6)
- Override Inventory3DOrientation
- Yes
- Inventory3DLocation
- X
- 205.2372
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
- id
- gatekey
- name
- Gatekey (Tier 6)
Keypad Hacker (Tier 2)
- Override Inventory3DOrientation
- Yes
- Inventory3DLocation
- X
- 205.2372
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Keypad Hacker (Tier 3)
- Override Inventory3DOrientation
- Yes
- Inventory3DLocation
- X
- 205.2372
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Keypad Hacker (Tier 4)
- Override Inventory3DOrientation
- Yes
- Inventory3DLocation
- X
- 205.2372
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Keypad Hacker (Tier 5)
- Override Inventory3DOrientation
- Yes
- Inventory3DLocation
- X
- 205.2372
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Teleporter Pad
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Musical Town Playrug
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Research Pack
- Scope Sway Speed
- 0.2
- Data Asset
- Backpack Data Research
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Field Sample Pack
- Scope Sway Speed
- 0.2
- Data Asset
- Backpack Data Field Sample
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Cold Storage Pack
- Scope Sway Speed
- 0.2
- Data Asset
- Backpack Data Cold Storage
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Hexwood Shield
- Scope Sway Speed
- 0.2
- Data Asset
- Shield Data Hexwood
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Raw Larva Meat
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Larva Meat
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Gooey Meat Steak
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Larva Meat
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Burned Gooey Meat Steak
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Larva Meat
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Raw Glimmering Meat Steak
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Larva Meat
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Glimmering Meat Steak
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Larva Meat
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Burned Glimmering Meat Steak
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Larva Meat
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
OX Lamp
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Rail Rifle
- Scope Sway
- Scope Sway Sniper Curve
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Lodestone Shield
- Scope Sway Speed
- 0.2
- Data Asset
- Shield Data Heater
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Plasmatic Shield
- Scope Sway Speed
- 0.2
- Data Asset
- Shield Data Heater
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Gutnic Rifle
- Scope Sway
- Scope Sway Sniper Curve
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Arcade Rug
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Mystagogue Glove
- Scope Sway Speed
- 0.2
- Data Asset
- Shield Data Offhand Mage Glove
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Laser Emitter
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Laser Prism
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Volt Staff
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Stun Baton
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
- id
- baton_u1
- name
- Stun Baton
Ornate Knife
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Crystalline Pack
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Crystalline Pack
Glitch Pack
- Scope Sway Speed
- 0.2
- Data Asset
- Backpack Data Glitch
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Interfection Katar
- Scope Sway Speed
- 0.2
- Data Asset
- Shield Data Offhand Interfection Knife
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Arcbolt Spear
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Platform Cart
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Cubicle (Full)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Cubicle (Full-Half)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Cubicle (Half)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Cubicle (Half-Half)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Platform Cart (Headlights)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Hazard Cart
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Aquarium Cart
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Cubicle (Window)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Cubicle (Trimmed)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Cubicle (Half-Window)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Cubicle (Half-Trimmed)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Ramrod
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
- id
- sceptre_tech_u1
- name
- Ramrod
Lodehammer
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Lodespear
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Hypercross Magbow
- Scope Sway
- Scope Sway Sniper Curve
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
- id
- crossbow_magbow_u1
- name
- Hypercross Magbow
Tatami Mat
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Clamp Shield
- Scope Sway Speed
- 0.2
- Data Asset
- Shield Data Tech
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
- id
- shield_tech_u1
- name
- Clamp Shield
Ice X Rifle
- Scope Sway
- Scope Sway Sniper Curve
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Chef's Knife
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Cracked Lodestone
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Lodestone Cracked
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Lodestone
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Lodestone Cracked
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Pest Goulash
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Pest Goulash
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Pest Goulash
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Pest Goulash
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Unknown Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Random
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Bad Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Random
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Glue
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Glue
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Glue
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Glue
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Solder
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Solder
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Solder
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Solder
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Bland Pea Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Simple Pea
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Bland Pea Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Simple Pea
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Toxic Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Toxic
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Toxic Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Toxic
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Killer Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Lethal
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Killer Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Lethal
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Poop Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Poop
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Poop Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Poop
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Creamy Tomato Bisque
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Creamy Tomato
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Creamy Tomato Bisque
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Creamy Tomato
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Simple Tomato Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Simple Tomato
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Simple Tomato Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Simple Tomato
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Super Tomato Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Super Tomato
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Super Tomato Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Super Tomato
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Carbuncle N' Dumplings
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Carb Dumplings
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Carbuncle N' Dumplings
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Carb Dumplings Cooked
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Veggie Stew
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Veggie Stew
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Veggie Stew
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Veggie Stew
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Meaty Stew
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Meaty Stew
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Meaty Stew
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Meaty Stew
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Hearty Stew
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Hearty Stew
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Hearty Stew
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Hearty Stew
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Balanced Stew
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Balanced Stew
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Balanced Stew
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Balanced Stew
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Sustenance Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup MRE
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Sustenance Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup MRE
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Greyeb Chowder
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Greyeb Chowder
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Greyeb Chowder
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Greyeb Chowder
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Potato and Sausage Stew
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Potato Sausage
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Potato and Sausage Stew
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Potato Sausage
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Sweet Porridge
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Sweet Porridge
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Sweet Porridge
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Sweet Porridge
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Peccary Stew
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Peccary Mushroom
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Peccary Stew
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Peccary Mushroom
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked A&L Mega-Stew
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Arm And Leg
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
A&L Mega-Stew
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Arm And Leg
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Sugary Slop
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Sugary Slop
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Sugary Slop
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Sugary Slop
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Soup Handysoup Raw
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Handy
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
Soup Handysoup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Handy
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
Soup Thoughtful Raw
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Thoughtful
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
Soup Thoughtful
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Thoughtful
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
Uncooked Peccary Noodle Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Peccary Noodle
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Peccary Noodle Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Peccary Noodle
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Split Pea Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Split Pea
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Split Pea Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Split Pea
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Mashed Potatoes
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Mashed Potato
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Mashed Potatoes
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Mashed Potato
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Homey Pasta
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Homey Pasta
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Homey Pasta
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Homey Pasta
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Alien Cheese Curds
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Cheese Wheel
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Alien Cheese Curds
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Cheese Wheel
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Fisherman's Glue
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Fish Glue
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Fisherman's Glue
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Fish Glue
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Portal Fish Stew
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Fish Stew
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Portal Fish Stew
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Fish Stew
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Xanterium Rice
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Rice
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Xanterium Rice
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Rice
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Risotto #98
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Risotto
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Risotto #98
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Risotto
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Radfish Chowder
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Rad Chowder
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Radfish Chowder
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Rad Chowder
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Lunar Bisque
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Lunar Bisque
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Lunar Bisque
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Lunar Bisque
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Inky "Egg" Drop Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Inky Egg Drop
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Inky "Egg" Drop Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Inky Egg Drop
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Anteverse Gumbo
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Anteverse Gumbo
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Anteverse Gumbo
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Anteverse Gumbo
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Harmonious Rice
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Harmony Rice
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Harmonious Rice
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Harmony Rice
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Reservoir Reserve
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Reservoir Reserve
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Reservoir Reserve
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Reservoir Reserve
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Peccary Goulash
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Peccary Goulash
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Peccary Goulash
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Peccary Goulash
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Meatrio Medley
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Meatrio
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Meatrio Medley
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Meatrio
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Pumpkin Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Pumpkin
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Pumpkin Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Pumpkin
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Pumpkin Ravioli
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Pumpkin Ravioli
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Pumpkin Ravioli
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Pumpkin Ravioli Cooked
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Glacial Gazpacho
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Glacial Gazpacho
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Glacial Gazpacho
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Glacial Gazpacho
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Creamy Corn Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Creamy Corn
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Creamy Corn Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Creamy Corn
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Gooey Mushroom Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Gooey Mushroom
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Gooey Mushroom Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Gooey Mushroom
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Witching Hour Brew
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Witching Hour
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Witching Hour Brew
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Witching Hour
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Silky Consommé
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Silky Consomme
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Silky Consommé
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Silky Consomme
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Soup Pestgoulash Raw Test
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Pest Goulash
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
Soup Pestgoulash Test
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Pest Goulash
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
Soup Solder Raw Test
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Solder
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
Soup Solder Test
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Solder
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
Industrial Crossbow
- Scope Sway
- Scope Sway Sniper Curve
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Charging Crate
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Creature Rug
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked "Carrot" & Pumpkin Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Carrot Pumpkin
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
"Carrot" & Pumpkin Soup
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Carrot Pumpkin
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Tarasque Skull
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Sow Skull
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Human Skull
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Witch Skull
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Chieftain Skull
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Radfish
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Chordfish
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Moon Fish
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
IS-0098
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Antefish
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Gem Crab
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Yeti Skull
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Impact Hammer
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Mystagogue's Head
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Symphonist Head
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Sniper Skull
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Head of a Giant
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Snow Peccary Skull
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Snowman
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Snowman Figurine
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
IS-0105
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Cubicle Gate (Full)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Cubicle Gate (Full-Half)
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Hardlight Spear
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Harpoon Spear
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Vacuum
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Nuke-Vac
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
- id
- vacuum_u2
- name
- Nuke-Vac
Frigid Queenfish
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Penumbra
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Carbonated Pest
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Security Pistol
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- X
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Thumper Shotgun
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- X
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Acid Mace
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Cloak Scrambler
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Toilet Plunger
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Raw Shrimps Pack
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Food VOTV Shrimps Pack Raw
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Shrimps Pack
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Food VOTV Shrimps Pack
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Burned Shrimps Pack
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Food VOTV Shrimps Pack
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Hardlight Sledge
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Distillation Bench
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Royal Pepper
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Food Pepper
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Royal Pepper
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Food Pepper Cooked
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Burned Royal Pepper
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Food Pepper Cooked
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Uncooked Spicy Royal Bisque
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Pepper
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Spicy Royal Bisque
- Scope Sway Speed
- 0.2
- Data Asset
- Cooking Data Soup Pepper
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Hardlight Saber
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Laser Katana
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item
Rat Scanner
- Scope Sway Speed
- 0.2
- Weapon Coating
- Gradient Direction
- Z
- 1
- Gradient Bias
- 0.52
- Gradient Contrast
- 2.25
- Pulse Intensity
- 20
- Pulse Speed
- 0.2
- For Item