Perks 101
Each perk, its skill and the level it unlocks at.
The player can access nearby containers when repairing items from the Repair & Salvage Station.
Secondary Fire while aiming with a ranged weapon will zoom your vision some.
You're making the best of a bad situation. You unlock the recipe for Dinner Placement, a rather exquisite meal.
Alternate Fire while aiming with a ranged weapon will zoom your vision.
skill →You gain the confidence to properly handle more advanced firearms. You also learn the Bio-Metric Armwraps recipe.
skill →Projectiles (like crossbow bolts) have a lower chance to break on impact.
skill →Smaller creatures have a chance to run in fear when you fire a loud weapon.
skill →You gain the advanced Bio-Mimic Armwraps recipe, allowing the use of specialized firearms.
skill →You gain the advanced Bio-Fusion Imitator trinket recipe, allowing the use of all advanced and arcane firearms without the need for armwraps.
skill →Projectiles and bullets fired from ranged weapons have a small chance to stun the target.
skill →You gain a recipe for Anomalous Compost, aiding in the growth of your plants.
skill →You gain a recipe for Anomalous Fertilizer, aiding greatly in the growth of your plants.
skill →While within 15 meters of garden plants, they grow 10% faster. (Does not stack with multiple players.)
skill →Plants planted by you have this perk attributed to them. The more plants in an area, the less water each individual plant consumes.
skill →You gain a recipe for Anomalous Plant Food, aiding immensely in the growth of your plants.
skill →When harvesting wild plants you receive 1 extra harvest.
skill →You can do heavy windup attacks with blunt melee weapons. These attacks can not be performed with a shield.
skill →Attacking with a blunt or heavy weapon during a sprint will result in a driving power attack.
skill →You can stagger enemies more easily with blunt melee weapons.
skill →Your Power Attacks use 50% less stamina per swing.
skill →Enemies with resistance to Blunt... don't.
skill →When using a blunt melee weapon, you have a chance to instantly explode enemies that are human-sized and smaller. Chance increases based on Strength level.
skill →You can package small deployables twice as fast.
skill →When dismantling furniture with a hammer, you have a 50% chance to receive double resources.
skill →Deployable furniture now weighs 40% less in your inventory.
skill →You can “over-repair” turrets, traps and furniture to 115% durability.
skill →The cost of building fortifications, like barricades, walls, and ramps, is reduced by half.
skill →The universe is a strange place and your meddling has certainly made it stranger. You have a chance to receive double furniture when successfully packaging an item that wasn't placed by you or a fellow scientist.
skill →You can cook soups by filling a pot with water and adding ingredients.
skill →You can see other players' hunger and thirst when close by.
skill →All cooking-related recipes take half the time to craft.
skill →You regain extra health every time your health regenerates. You also learn the recipe for the Oven and Raw Dough.
skill →You unlock an advanced knife recipe. This knife is capable of cutting up corpses with no chance of getting useless scrap.
skill →You learn the recipe for the Advanced Oven.
skill →When your food has finished cooking, your acute chef senses begin to tingle, even if you are not nearby.
skill →Soups, pies and similar foods cooked by you have 2 extra portions in them.
skill →All food you place on a cooktop or in an oven cooks 25% faster.
skill →You can access the first tier of Crafting Bench upgrades.
skill →You can access the second tier of Crafting Bench upgrades.
skill →When sharing recipes with others, they don't have to complete the research phase.
skill →Items you craft have temporary, bonus durability.
skill →When you repair an item there is a 50% chance you will repair it for free.
skill →You can access the final tier of Crafting Bench upgrades.
skill →When crafting, you have a small chance to use 1 less item when a recipe calls for more than 1 of the item.
skill →When healing a teammate with a medical item, they also gain +5 hydration. This effect does not occur when healing yourself.
skill →NEW RECIPE: Pentetic Acid Syringe, a syringe that prevents radiation buildup and removes existing radiation.
skill →You can see all negative medical debuffs when up close to another player.
skill →All splints heal bones faster when applied by you.
skill →When reviving teammates they get a short healing buff and if reviving a teammate with a healing item the healing is increased by 20%.
skill →You apply all medical items to yourself and to others twice as fast.
skill →When reviving a teammate that would otherwise be on "Last Legs" instead grant them "Extra Down" which gives them one additional chance instead of dying outright.
skill →You can now detect fishing hotspots and craft Fish Traps.
skill →You gain the Tacklebox recipe.
skill →You gain the Lucky Fishing Hat and Mud Waders recipes.
skill →You now have a 33% chance to not lose your bait when fishing up junk.
skill →Certain underwater creatures will no longer feel threatened by your presence.
skill →When you successfully block an attack, your next melee attack within 2 seconds does extra damage.
skill →You regenerate health a bit more frequently.
skill →Resting (sitting on chair or floor) within 8 meters of other resting scientists doubles the resting rate.
skill →You have slightly reduced fall damage and take less damage from environmental physics, such as vehicles.
skill →You still regenerate stamina while blocking.
skill →Enemies who contact you with melee attacks will have a chance to have some of their damage reflected back at them.
skill →You regenerate 1 health every second.
skill →You craft ammo twice as fast.
skill →You can reload weapons you aren't otherwise qualified to use.
skill →When you search soldiers, you sometimes find more ammo.
skill →You are less clumsy at reloading all weaponry.
skill →You can sprint and reload at the same time. You also reload weapons with a bit more skill.
skill →Sometimes you find a few spare rounds when reloading. You are also an expert at reloading, with a bit of flair too.
skill →You can throw sharp melee weapons.
skill →You have a 25% higher chance to not end up with Bio Scrap when cutting up bodies.
skill →Enemies killed by your Sharp melee attacks will outright die when they otherwise might have gone DBNO.
skill →Your sharp attacks have a higher chance to cause Severe Bleeding to the target.
skill →Slice through Sharp-resistant enemies as if they weren't resistant at all.
skill →You have a very small chance to instantly kill small and medium-sized enemies.
skill →The first attack on an idle or unaware enemy has a 25% chance to deal double damage.
skill →You move 15% faster when crouching and can perform a roll by sprinting while crouched.
skill →You don't trigger Tripwires, Tripwire Lasers, or Carbuncles, even when not crouching.
skill →Your footsteps are much quieter and your chance to get a Sneak Attack is increased 50% at night.
skill →Attacks on unaware enemies always deal double damage, even when standing.
skill →Your extended universe-hopping has enhanced your strong sneaking abilities. Enemy attacks just sometimes... miss?
skill →You have a chance to not lose stamina for an action that would normally use stamina.
skill →Your stamina regen kicks in much more quickly after sprinting.
skill →Along with your passive gains, you sprint 5% faster overall.
skill →While sprinting, enemies are more likely to miss when targeting you.
skill →Sprinting speed increases over several seconds. At max speed, you can stagger any medium-sized enemy if collided with.
skill →You can shake Vending Machines & stomp Carbuncles in 1 hit.
skill →You are strong enough to properly wield heavy melee weapons, and you can now smash open Vending Machines, which will permanently break them.
skill →When bleeding near a hostile enemy, your melee attack damage and speed is enhanced.
skill →You can wear any weight of armor without dropping into the heaviest weight class.
skill →Your heavy melee weapon swings are noticeably faster.
skill →Due to your extreme strength training, all items in your inventory weigh 25% less.
skill →You can do a gentle, underhand toss with all throwable items.
skill →You automatically pick up projectiles and weapons you've previously thrown, if you have room in your inventory.
skill →Weapons thrown by you are highlighted to you for 30 seconds.
skill →You can see the predicted path of your throwable items before throwing them.
skill →You can see exactly how much time you have to cook an explosive before throwing it.
skill →When crafting throwables (such as grenades) you get 1 additional item.
skill →Hitting enemies with a thrown weapon has a slightly increased chance to stagger large enemies, a high chance to stagger medium-sized enemies and always staggers small enemies.
skill →Thrown items and weapons sometimes split into 2 additional projectiles.
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