Archive
All game data 71
Every table extracted from the game files. Where something is not in the game data, the page says so.
Achievement progress stats and targets. Names and descriptions are not in the game data (they live on Steam).
The counters achievements track.
Poses for armour stands.
Portal storms and raids: spawn order and requirements.
Everything you can make at the chemistry station and what it takes.
Character beards.
Character belts.
Fanny packs.
Hair colours.
Character hairstyles.
Character heads and their descriptions.
Glasses, hats and other head accessories.
ID card designs and divisions.
Character lab coats.
Lower-body outfits.
Makeup options.
Shirt colours.
Shoes.
Every tie in the character creator.
Upper-body outfits.
Watches.
All damage types in the game.
All emotes.
Where to fish and the weighted catch table for each zone.
Sector activity tracking and the flags behind each task.
Cosmetic skins for items.
What each item distills into.
Research material categories.
Gear upgrade paths and the materials each step needs.
Why some items cannot be used, and the message the game shows.
Job banners and what they unlock.
Every action and its default key binding.
Sector map pamphlets.
What each NPC conversation unlocks: recipes, journal entries, compendium entries and world flags. Spoken lines are on the NPC dialogue page.
Creatures that replace others during weather.
Deployables you can paint and their colour variants.
Pet stats are not in the extractable data. See pet items under Items → Pets.
Farmable plants. Only names and descriptions are readable; growth stats are not in the extractable data.
Speed, gravity, bounce and death lines for every projectile.
Grouped resource lists used by the game.
Every world setting with its range and default.
Pieces required and the buff each set grants.
Recipes you learn by levelling skills.
Every soup pot recipe and its ingredients.
Every gameplay multiplier the game can apply.
Story milestones, the flag that triggers each, and areas unlocked.
Every teleporter label.
Alternate textures, names and descriptions for items.
Every tutorial hint the game can show.
Tips shown on the facility TVs.
Map waypoint types.
Coatings you can apply to weapons and what they do.
Weather events, their warnings and unlock flags.
Items the wishing shelf can give and in what quantity.
Every story/world flag the game tracks.
Story flags that unlock once a set of other flags are done.