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AF DATABASE

PhDs 10

Point cost, skill changes and what each one can't be combined with.

Lab Assistant+10 pts

You're fresh, you're green, and probably in way over your head. But what you lack in skill, you make up for in sheer ambition, speed and staying out of everyone's crosshairs. (Suggested Role: Stealth)

Sprinting +3Sneaking +3Strength +2

Epimedical Bionomicist+9 pts

Research on live subjects has taught you everything about the human body, especially injuries, harm and ailments. Your medical abilities are considerably more advanced than your colleagues. You gain extra First Aid XP when crafting medical items. (Suggested Role: Medic)

First Aid +3Cooking +1Agriculture +1

Trans-Kinematic Researcher+8 pts

For someone with two PhDs, you're surprisingly robust. You're quick and kinetically resilient, decently fit, and can take a few knocks. Your autonomic system is under control. (Suggested role: Defensive Combat)

Blunt Melee +2Fortitude +2Sprinting +2Strength +2

Archotechnic Consultant+7 pts

It wasn't your looks or sparkling conversation that got you here, it was your impressive facility with fabrication and tooling. You gain extra Construction XP when crafting furniture and other construction objects. (Suggested role: Builder)

Construction +2Strength +1Crafting +3

Phytogenetic Botanist+9 pts

You chose the lab over the farm, but never lost your touch with plants. You know biosciences, genetics, and how things grow - even GATE's most exotic specimens. You gain extra Agriculture XP when crafting farming items. (Suggested role: Gardener)

Agriculture +3Cooking +2Strength +2

Somatic Gastrologist+9 pts

A deep understanding of nutrition, physiology and biochemistry means you know how to look after yourself. There's no question: you get out what you put in. You gain extra Cooking XP when crafting cooking items. (Suggested role: Chef)

Sharp Melee +2Fortitude +1Cooking +4

Paratheoretical Physicist+8 pts

Your knowledge may be theoretical, but you know everything about how objects move through space, and spend a lot of time planning new gadgets and inventions. You gain extra Crafting XP when inventing item recipes. (Suggested Role: Throwing / Utility)

Throwing +3Crafting +3Sneaking +1Reloading +1Construction +1

Defense Analyst+3 pts

You're one of the brightest officers on the Defense Team, and could've been a scientist yourself. There's a small rift between you and your egghead colleagues, but they respect your strategy. (Suggested Role: Offensive Combat)

Fortitude +2Strength +2Blunt Melee +1Reloading +2Accuracy +2

Incompatible with: Wrinkly Brainmeat

Summer Intern+12 pts

You haven't quite earned your PhD yet, and judging by the state of things, you're not going to any time soon. (Suggested Role: Blank Slate)

IRON MODE0 pts

ULTRA HARDCORE MODE: You are as insane as you are scientific. You have no starting perk points, many perks are off-limits, you can't passively regenerate health and you can't receive shared recipes from other scientists. (Suggested role: Masochist)

Incompatible with: Wrinkly Brainmeat, Fanny Pack, Weathered, Lead Belly, Slow Healer