Personnel
Skills & perks 17
Each skill, what it does and the perks it unlocks by level.
Sprinting
Each level increases your total stamina by a small amount. XP is primarily gained by sprinting over long distances.
- AthleticLV 5
You have a chance to not lose stamina for an action that would normally use stamina.
- Anaerobic RecoveryLV 8
Your stamina regen kicks in much more quickly after sprinting.
- LightspeedLV 10
Along with your passive gains, you sprint 5% faster overall.
- Red ShiftLV 15
While sprinting, enemies are more likely to miss when targeting you.
- Out of My Way!LV 20
Sprinting speed increases over several seconds. At max speed, you can stagger any medium-sized enemy if collided with.
Accuracy
Each level increases your overall accuracy, reduces recoil, and ranged weapon sway. XP is primarily gained by firing ranged weaponry.
- SquintLV 5
Alternate Fire while aiming with a ranged weapon will zoom your vision.
- Mil-Spec / Bio-Metric ArmwrapsLV 7
You gain the confidence to properly handle more advanced firearms. You also learn the Bio-Metric Armwraps recipe.
- Straight as an ArrowLV 10
Projectiles (like crossbow bolts) have a lower chance to break on impact.
- BoomstickLV 13
Smaller creatures have a chance to run in fear when you fire a loud weapon.
- Bio-Mimic Armwraps RecipeLV 15
You gain the advanced Bio-Mimic Armwraps recipe, allowing the use of specialized firearms.
- Bio-Fusion Imitator RecipeLV 18
You gain the advanced Bio-Fusion Imitator trinket recipe, allowing the use of all advanced and arcane firearms without the need for armwraps.
- Stopping PowerLV 20
Projectiles and bullets fired from ranged weapons have a small chance to stun the target.
Reloading
Each level increases your reload speed by a decent percentage and will eventually reduce how clumsy you are at reloading in general. XP is primarily gained by reloading weapons of all kinds.
- Ammo CrafterLV 3
You craft ammo twice as fast.
- Just In CaseLV 5
You can reload weapons you aren't otherwise qualified to use.
- Ammo ScavengerLV 8
When you search soldiers, you sometimes find more ammo.
- Basic GeometryLV 10
You are less clumsy at reloading all weaponry.
- SpeedloaderLV 15
You can sprint and reload at the same time. You also reload weapons with a bit more skill.
- Loose RoundsLV 20
Sometimes you find a few spare rounds when reloading. You are also an expert at reloading, with a bit of flair too.
Sneaking
Each level increases how long it takes enemies to detect your presence. XP is primarily gained by sneaking around dangerous, active enemies.
- Sneak AttackLV 2
The first attack on an idle or unaware enemy has a 25% chance to deal double damage.
- Biotic ShadowLV 5
You move 15% faster when crouching and can perform a roll by sprinting while crouched.
- NimbleLV 8
You don't trigger Tripwires, Tripwire Lasers, or Carbuncles, even when not crouching.
- Night WorkerLV 10
Your footsteps are much quieter and your chance to get a Sneak Attack is increased 50% at night.
- Office AssassinLV 15
Attacks on unaware enemies always deal double damage, even when standing.
- InterdimensionalLV 20
Your extended universe-hopping has enhanced your strong sneaking abilities. Enemy attacks just sometimes... miss?
Sharp Melee
Each level increases your damage with sharp weapons. XP is primarily gained by slicing enemies with sharp weaponry.
- Sharp ThrowingLV 3
You can throw sharp melee weapons.
- Clean CutterLV 5
You have a 25% higher chance to not end up with Bio Scrap when cutting up bodies.
- No SurvivorsLV 9
Enemies killed by your Sharp melee attacks will outright die when they otherwise might have gone DBNO.
- Slice n' DiceLV 12
Your sharp attacks have a higher chance to cause Severe Bleeding to the target.
- EvisceratorLV 15
Slice through Sharp-resistant enemies as if they weren't resistant at all.
- HeartseekerLV 20
You have a very small chance to instantly kill small and medium-sized enemies.
Blunt Melee
Each level increases your damage with blunt weaponry. XP is primarily gained by bashing enemies with blunt weaponry.
- Power AttackLV 3
You can do heavy windup attacks with blunt melee weapons. These attacks can not be performed with a shield.
- Battle ChargeLV 7
Attacking with a blunt or heavy weapon during a sprint will result in a driving power attack.
- Stunning SlamLV 10
You can stagger enemies more easily with blunt melee weapons.
- Power HungryLV 12
Your Power Attacks use 50% less stamina per swing.
- CrusherLV 15
Enemies with resistance to Blunt... don't.
- SmashLV 20
When using a blunt melee weapon, you have a chance to instantly explode enemies that are human-sized and smaller. Chance increases based on Strength level.
Fishing
Each level increases your ability to pull against a catch without breaking your fishing line as quickly. XP is primarily earned from catching fish and other junk.
- Fish SenseLV 3
You can now detect fishing hotspots and craft Fish Traps.
- TackleboxLV 5
You gain the Tacklebox recipe.
- Lucky Fishing HatLV 10
You gain the Lucky Fishing Hat and Mud Waders recipes.
- Bait and SwitchLV 12
You now have a 33% chance to not lose your bait when fishing up junk.
- Freshwater FriendsLV 15
Certain underwater creatures will no longer feel threatened by your presence.
Crafting
Each level increases your crafting speed and gives you access to Bench Upgrades. XP is primarily gained by crafting and repairing items.
- More BenchLV 2
You can access the first tier of Crafting Bench upgrades.
- Mega BenchLV 5
You can access the second tier of Crafting Bench upgrades.
- Beautiful BlueprintsLV 8
When sharing recipes with others, they don't have to complete the research phase.
- Eye For DetailLV 10
Items you craft have temporary, bonus durability.
- That’ll Buff Right OutLV 13
When you repair an item there is a 50% chance you will repair it for free.
- Super BenchLV 15
You can access the final tier of Crafting Bench upgrades.
- Precision EngineeringLV 20
When crafting, you have a small chance to use 1 less item when a recipe calls for more than 1 of the item.
Construction
Each level increases how fast you construct with screwdrivers and how likely you are to keep furniture intact when packaging it. XP is primarily gained by constructing and deconstructing furniture.
- Pack Your DeskLV 5
You can package small deployables twice as fast.
- Razed With CareLV 8
When dismantling furniture with a hammer, you have a 50% chance to receive double resources.
- Lift With Your LegsLV 10
Deployable furniture now weighs 40% less in your inventory.
- Experimental FortificationLV 12
You can “over-repair” turrets, traps and furniture to 115% durability.
- Castle DoctrineLV 15
The cost of building fortifications, like barricades, walls, and ramps, is reduced by half.
- Spontaneous Furniture EventLV 20
The universe is a strange place and your meddling has certainly made it stranger. You have a chance to receive double furniture when successfully packaging an item that wasn't placed by you or a fellow scientist.
First Aid
Each level increases how much extra health is regained when using medical items. XP is primarily gained by using and crafting medical items.
- Refreshing TouchLV 3
When healing a teammate with a medical item, they also gain +5 hydration. This effect does not occur when healing yourself.
- Rad RemoverLV 4
NEW RECIPE: Pentetic Acid Syringe, a syringe that prevents radiation buildup and removes existing radiation.
- Bedside MannerLV 5
You can see all negative medical debuffs when up close to another player.
- BonesetterLV 8
All splints heal bones faster when applied by you.
- AftercareLV 11
When reviving teammates they get a short healing buff and if reviving a teammate with a healing item the healing is increased by 20%.
- Combat DoctorLV 15
You apply all medical items to yourself and to others twice as fast.
- Brink of DeathLV 20
When reviving a teammate that would otherwise be on "Last Legs" instead grant them "Extra Down" which gives them one additional chance instead of dying outright.
Agriculture
Each level increases how fast plants planted by you regrow once they're harvested. XP is primarily gained by planting, tending to and harvesting plants.
- Fertilizer Tier 1LV 4
You gain a recipe for Anomalous Compost, aiding in the growth of your plants.
- Fertilizer Tier 2LV 8
You gain a recipe for Anomalous Fertilizer, aiding greatly in the growth of your plants.
- Photosynthetic SynergyLV 10
While within 15 meters of garden plants, they grow 10% faster. (Does not stack with multiple players.)
- Entangled EcosystemLV 13
Plants planted by you have this perk attributed to them. The more plants in an area, the less water each individual plant consumes.
- Fertilizer Tier 3LV 15
You gain a recipe for Anomalous Plant Food, aiding immensely in the growth of your plants.
- Prudent PluckingLV 20
When harvesting wild plants you receive 1 extra harvest.
Cooking
Every 5 levels increases your total competence in cooking and ranking up gives you access to new recipes. XP is primarily gained by cooking food, baking and making soups.
- SoupsmithLV 3
You can cook soups by filling a pot with water and adding ingredients.
- Mother Knows BestLV 5
You can see other players' hunger and thirst when close by.
- Prep ChefLV 8
All cooking-related recipes take half the time to craft.
- Hearty & Oven RecipesLV 10
You regain extra health every time your health regenerates. You also learn the recipe for the Oven and Raw Dough.
- Expert GibbingLV 12
You unlock an advanced knife recipe. This knife is capable of cutting up corpses with no chance of getting useless scrap.
- Kitchen TechnicianLV 13
You learn the recipe for the Advanced Oven.
- Chef SenseLV 15
When your food has finished cooking, your acute chef senses begin to tingle, even if you are not nearby.
- Serving SecondsLV 17
Soups, pies and similar foods cooked by you have 2 extra portions in them.
- Fast FoodLV 20
All food you place on a cooktop or in an oven cooks 25% faster.
Engineering-DONOTUSE
UNUSED
Fortitude
Each level increases your overall health points, particularly that of your head, as well as reduces the damage you take. XP is primarily gained by taking damage from enemies, unfortunately.
- RiposteLV 3
When you successfully block an attack, your next melee attack within 2 seconds does extra damage.
- HabituationLV 5
You regenerate health a bit more frequently.
- Group EffortLV 8
Resting (sitting on chair or floor) within 8 meters of other resting scientists doubles the resting rate.
- Spongy TissueLV 10
You have slightly reduced fall damage and take less damage from environmental physics, such as vehicles.
- Enduring StaminaLV 13
You still regenerate stamina while blocking.
- Reflective MantleLV 15
Enemies who contact you with melee attacks will have a chance to have some of their damage reflected back at them.
- Strong EcosystemLV 20
You regenerate 1 health every second.
Strength
Each level increases your total carrying capacity and eventually unlocks proper access to heavy weapons. XP is primarily gained by traveling with a heavy inventory.
- Step AsideLV 5
You can shake Vending Machines & stomp Carbuncles in 1 hit.
- Heavy WeaponsLV 8
You are strong enough to properly wield heavy melee weapons, and you can now smash open Vending Machines, which will permanently break them.
- Nerd RageLV 10
When bleeding near a hostile enemy, your melee attack damage and speed is enhanced.
- Heavy Armor SpecializationLV 13
You can wear any weight of armor without dropping into the heaviest weight class.
- Centrifugal ForceLV 15
Your heavy melee weapon swings are noticeably faster.
- Superior GainsLV 20
Due to your extreme strength training, all items in your inventory weigh 25% less.
Throwing
Each level increases how far you can throw objects of all kinds. XP is primarily gained by throwing weapons, grenades, throwable devices and even miscellaneous objects.
- Underhand TossLV 2
You can do a gentle, underhand toss with all throwable items.
- Projectile PickupLV 5
You automatically pick up projectiles and weapons you've previously thrown, if you have room in your inventory.
- Hazy RecollectionLV 8
Weapons thrown by you are highlighted to you for 30 seconds.
- Projectile PredictorLV 10
You can see the predicted path of your throwable items before throwing them.
- Grenade Cooking TimerLV 10
You can see exactly how much time you have to cook an explosive before throwing it.
- TinkererLV 12
When crafting throwables (such as grenades) you get 1 additional item.
- Terminal VelocityLV 15
Hitting enemies with a thrown weapon has a slightly increased chance to stagger large enemies, a high chance to stagger medium-sized enemies and always staggers small enemies.
- Quantum DisplacementLV 20
Thrown items and weapons sometimes split into 2 additional projectiles.
Resilience-DONOTUSE
Each level increases how far you can throw objects of all kinds. XP is primarily gained by throwing weapons, grenades, throwable devices and even miscellaneous objects.
Traits
You trained for and participated in the GATE Foundation Decathlon. You gain all fitness-related skills at a faster rate. (Sprinting, Strength, Throwing)
You're a bit more stalwart than most. You lose sanity at a 50% slower rate.
You have more pliable neurological pathways. You gain 20% more XP than normal.
You frequently work late into the night, becoming fatigued 50% slower than the average scientist.
You have a love of cooking. You gain Cooking skill twice as fast.
You are meek and quiet. You attract enemy attention twice as slow as others.
When not deep underground, you like to be out in the wild. You’re affected less by temperature changes.
You never leave home without it. You permanently gain 2 extra Hotbar Slots.
You have a 50% lower chance of receiving bleeding injuries.
You took the GATE-provided First Aid Certification course. You start with 5 bandages.
You gain Agriculture-related experience twice as fast and receive recipes for basic garden plots right from the outset.
You require 20% less food than others do.
You are naturally moist and get thirsty 20% slower than others.
You took the GATE-provided self-defense course. You deal +3 damage with all melee weapons.
You can hold it for quite some time. Your toilet needs are reduced by 20%.
You can carry 15% more weight than other scientists.
You can drink tainted water without getting sick. Gross.
You refuse to engage with most combat-related skill past Level 5. (Accuracy, Reloading, Blunt Melee, Sharp Melee, Throwing)
You lose sanity 20% faster than normal.
You are an exceptionally frail individual. You have 25% lower maximum health and break your bones more frequently from falls and blunt trauma.
You grow fatigued 75% faster than others and never feel truly rested. This affliction is a constant part of your life.
You lose stamina 40% faster than others.
You stand out, to your detriment. You attract enemy attention 45% faster than others.
You have a wild metabolism. You get hungry 60% faster than others.
You are naturally dry, getting thirsty 20% faster than others.
Your healing interval is 1.5 seconds slower than everyone else.
You have very stiff neurological pathways. You learn skills 20% slower than normal and can't learn recipes via sharing nor by picking up things others have crafted.
You are twice as likely to bleed from a wound, and potentially quite severely.
You can't hold it very long. Your toilet needs are increased by 15%, and you have to sit on the toilet for a longer duration than others.
You crave human flesh. It's the only thing keeping you sane.
Your core is fueled by a warmth unlike any other.
PhDs
You're fresh, you're green, and probably in way over your head. But what you lack in skill, you make up for in sheer ambition, speed and staying out of everyone's crosshairs. (Suggested Role: Stealth)
Research on live subjects has taught you everything about the human body, especially injuries, harm and ailments. Your medical abilities are considerably more advanced than your colleagues. You gain extra First Aid XP when crafting medical items. (Suggested Role: Medic)
For someone with two PhDs, you're surprisingly robust. You're quick and kinetically resilient, decently fit, and can take a few knocks. Your autonomic system is under control. (Suggested role: Defensive Combat)
It wasn't your looks or sparkling conversation that got you here, it was your impressive facility with fabrication and tooling. You gain extra Construction XP when crafting furniture and other construction objects. (Suggested role: Builder)
You chose the lab over the farm, but never lost your touch with plants. You know biosciences, genetics, and how things grow - even GATE's most exotic specimens. You gain extra Agriculture XP when crafting farming items. (Suggested role: Gardener)
A deep understanding of nutrition, physiology and biochemistry means you know how to look after yourself. There's no question: you get out what you put in. You gain extra Cooking XP when crafting cooking items. (Suggested role: Chef)
Your knowledge may be theoretical, but you know everything about how objects move through space, and spend a lot of time planning new gadgets and inventions. You gain extra Crafting XP when inventing item recipes. (Suggested Role: Throwing / Utility)
You're one of the brightest officers on the Defense Team, and could've been a scientist yourself. There's a small rift between you and your egghead colleagues, but they respect your strategy. (Suggested Role: Offensive Combat)
You haven't quite earned your PhD yet, and judging by the state of things, you're not going to any time soon. (Suggested Role: Blank Slate)
ULTRA HARDCORE MODE: You are as insane as you are scientific. You have no starting perk points, many perks are off-limits, you can't passively regenerate health and you can't receive shared recipes from other scientists. (Suggested role: Masochist)