Class 1 Clearance and below · 16 keypads
Crafting Bench
Learned by talking to Dr. Mayfield or picking up one of its ingredients.
Doors it opensMaterialsFirst needed: The Office Sector
Sectors in story order, the keypad classes inside each, and the hacker that opens them. A hacker opens its own class and every class below. Keypads, doors and tram stops link to the map.
Class 1 Clearance and below · 16 keypads
Crafting Bench
Learned by talking to Dr. Mayfield or picking up one of its ingredients.
Doors it opensMaterialsFirst needed: The Office Sector
Class 2 Clearance and below · 15 keypads
Crafting Bench
Learned by reading the email “MF West Security”, talking to The Blacksmith or picking up one of its ingredients.
Doors it opensMaterialsFirst needed: The Office Sector
Class 3 Clearance and below · 23 keypads
Crafting Bench
Learned by reading the email “Optical Components”, talking to Janet, talking to Dr. Thule or picking up one of its ingredients.
Doors it opensMaterialsFirst needed: The Office Sector
Class 4 Clearance and below · 12 keypads
Crafting Bench
Learned by reading the email “Clean it up!”, talking to Celine or picking up one of its ingredients.
Doors it opensMaterialsFirst needed: The Office Sector
Class 5 Clearance and below · 32 keypads
Crafting Bench
Learned by reading the email “Photon Receptors” or picking up one of its ingredients.
Doors it opensMaterialsFirst needed: Cascade Laboratories
Class 6 Clearance and below · 12 keypads
Crafting Bench
Learned by talking to Dr. Hill or picking up one of its ingredients.
Doors it opensMaterialsFirst needed: Manufacturing West
No keypads placed here.
Keypads here
Most keypads here: Class 1, opened by Keypad Hacker. To open every keypad here: Keypad Hacker (Tier 4) (later).
13 security doors, 6 wired to a keypad.
Tram Residence Sector, The Office Sector → Cascade Laboratories, Hydroplant, Manufacturing West, Power Services, Residence Sector, The Mines, The Office Sector
Story
No keypads placed here.
Keypads here
Most keypads here: Class 2, opened by Keypad Hacker (Tier 2). To open every keypad here: Gatekey (Tier 6) (later).
4 security doors.
Tram Manufacturing West, The Mines → Residence Sector, The Office Sector
Story
Keypads here
Most keypads here: Class 3, opened by Keypad Hacker (Tier 3). To open every keypad here: Keypad Hacker (Tier 5) (later).
9 security doors, 6 wired to a keypad.
Tram Cascade Laboratories, Cascade Laboratories lift → The Office Sector
Story
No keypads placed here.
14 security doors, 9 wired to a keypad.
Story
3 security doors, 3 wired to a keypad.
Tram Hydroplant → The Office Sector
Story
No keypads placed here.
Tram Power Services → The Office Sector
Keypads here
Most keypads here: Class 5, opened by Keypad Hacker (Tier 5). To open every keypad here: Gatekey (Tier 6) (later).
3 security doors, 3 wired to a keypad.
Tram Cloud Reactor, Dusk Reactor, Gale Reactor, Mist Reactor, Power Services → Cloud Reactor, Dusk Reactor, Gale Reactor, Mist Reactor, Power Services
Story
No keypads placed here.
No keypads placed here.
No keypads placed here.
Tram Residence Sector → Manufacturing West
Story
No keypads placed here.
4 security doors.
Story order from the game's story progression table; quests in quest-table order. Keypad classes are each keypad's security level in the level files; the hacker for each level comes from the keypad blueprint. A sector's main class is the one most of its keypads use. All quests