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AF DATABASE

Item use restrictions 9

Why some items cannot be used, and the message the game shows.

Useflag Milspec

Disabled Item Tooltip Text
MIL-SPEC: This weapon feels far too dangerous in your scrawny hands. (Requires Accuracy 7)
Popup Text
You aren't confident enough to use this item. (Accuracy Skill)
Popup Text Secondary Use
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Required Tag
MilSpec

Useflag Biometric

Disabled Item Tooltip Text
BIO-METRIC LOCK: This weapon seems to have some kind of basic security system installed. (Requires Biometric Armwraps)
Popup Text
Something is preventing the weapon from firing. (Biometric Lock)
Popup Text Secondary Use
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Required Tag
Biometric

Useflag Biometric T2

Disabled Item Tooltip Text
BIO-MIMIC LOCK: This weapon seems to have some kind of advanced security system installed. (Requires Biomimic Armwraps)
Popup Text
Something is preventing the weapon from firing. (Biometric Lock)
Popup Text Secondary Use
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Required Tag
BiometricT2

Useflag Biometric T3

Disabled Item Tooltip Text
BIO-FUSION LOCK: This weapon seems to have some kind of arcane security system installed. (Requires Bio-Fusion Imitator)
Popup Text
Something is preventing the weapon from firing. (Biometric Lock)
Popup Text Secondary Use
—
Required Tag
BiometricT3

Useflag Bleeding

Disabled Item Tooltip Text
—
Popup Text
You aren't losing blood.
Popup Text Secondary Use
Target is not bleeding.
Required Tag
Bleeding

Useflag Brokenbone

Disabled Item Tooltip Text
—
Popup Text
Your bones are fine.
Popup Text Secondary Use
Target doesn't have any broken bones.
Required Tag
BrokenBone

Useflag Damaged

Disabled Item Tooltip Text
—
Popup Text
You are not injured.
Popup Text Secondary Use
Target is not injured.
Required Tag
Damaged

Useflag Chefhat

Disabled Item Tooltip Text
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Popup Text
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Popup Text Secondary Use
—
Required Tag
ChefHat

Useflag Heavymeleeweapon

Disabled Item Tooltip Text
HEAVY WEAPON: You aren't strong enough to use this weapon effectively.
Popup Text
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Popup Text Secondary Use
—
Required Tag
HeavyMeleeWeapon