Projectiles 99
Speed, gravity, bounce and death lines for every projectile.
Projectile Carbunclebomb
- Projectile Death Line
- {player} was bombed.
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Bolt
- Projectile Death Line
- {player} was bolted.
- Collision Radius
- 4
- Initial Speed
- 2000
- Max Speed
- 2000
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Deal Damage
- Yes
Projectile Carbunclespike
- Projectile Death Line
- {player} was spiked.
- Collision Radius
- 4
- Initial Speed
- 800
- Max Speed
- 800
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Glint Projectile
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 15
- Ao E Outer Radius
- 15
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Exorspike
- Projectile Death Line
- {player} was skewered.
- Collision Radius
- 4
- Initial Speed
- 1200
- Max Speed
- 7000
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Is Homing Projectile
- Yes
- Homing Acceleration Magnitude
- 800
- Ao EMinimum Damage
- 1
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 15
- Ao E Outer Radius
- 15
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Exorgrenade
- Projectile Death Line
- {player} was grenaded.
- Collision Radius
- 12
- Initial Speed
- 1500
- Max Speed
- 1500
- Should Bounce
- Yes
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.3
- Bounce Velocity Stop Simulating Threshold
- 10
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 50
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 350
- Ao E Outer Radius
- 750
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Fraggrenade
- Projectile Death Line
- {player} was grenaded.
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Should Bounce
- Yes
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.35
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 50
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 200
- Ao E Outer Radius
- 500
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Glowstick
- Collision Radius
- 4
- Initial Speed
- 1200
- Max Speed
- 1200
- Should Bounce
- Yes
- Number Of Bounce
- -1
- Bounciness
- 0.25
- Friction
- 0.3
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
Projectile Slushie
- Projectile Death Line
- {player} was slushied.
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 100
- Ao E Outer Radius
- 350
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Buff Debuff To Apply
- Debuff_Frost
- Can Deal Damage
- Yes
Projectile Noisemaker
- Projectile Death Line
- {player} was baited.
- Collision Radius
- 8
- Initial Speed
- 1500
- Max Speed
- 1500
- Should Bounce
- Yes
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 5
- Ao E Inner Radius
- 20
- Ao E Outer Radius
- 150
- Can Deal Damage
- Yes
Projectile Disc
- Projectile Death Line
- {player} was split in half.
- Collision Radius
- 5
- Initial Speed
- 5000
- Max Speed
- 5000
- Should Bounce
- Yes
- Number Of Bounce
- 6
- Bounciness
- 0.6
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Glint Projectile
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Pest
- Projectile Death Line
- {player} was pested.
- Collision Radius
- 6
- Initial Speed
- 4000
- Max Speed
- 5000
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 20
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 100
- Ao E Outer Radius
- 350
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Mugnade
- Projectile Death Line
- {player} was blown to smithereens.
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Should Bounce
- Yes
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.4
- Bounce Velocity Stop Simulating Threshold
- 10
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 300
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 200
- Ao E Outer Radius
- 500
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Net
- Projectile Death Line
- {player} was killed by a net... somehow.
- Collision Radius
- 20
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Buff Debuff To Apply
- debuff_netted
Projectile Thrownweapon
- Collision Radius
- 4
- Initial Speed
- 1000
- Max Speed
- 1000
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Deal Damage
- Yes
Projectile Thermitemolotov
- Projectile Death Line
- {player} was charbroiled.
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 100
- Ao E Outer Radius
- 350
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Buff Debuff To Apply
- Debuff_Ignited
- Can Deal Damage
- Yes
Projectile Disc Turret
- Projectile Death Line
- {player} was split in half.
- Collision Radius
- 5
- Initial Speed
- 5000
- Max Speed
- 5000
- Should Bounce
- Yes
- Number Of Bounce
- 6
- Bounciness
- 0.6
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Glint Projectile
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Bioball
- Projectile Death Line
- {player} was sludged.
- Collision Radius
- 7
- Initial Speed
- 2700
- Max Speed
- 2700
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
Projectile Tripwireminescrew
- Projectile Death Line
- {player} got screwed.
- Collision Radius
- 5
- Initial Speed
- 2000
- Max Speed
- 2000
- Should Bounce
- Yes
- Number Of Bounce
- 1
- Bounciness
- 0.6
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Glint Projectile
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Healingkit
- Collision Radius
- 8
- Initial Speed
- 600
- Max Speed
- 600
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Deal Damage
- Yes
Projectile Dropshield
- Collision Radius
- 8
- Initial Speed
- 600
- Max Speed
- 600
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Deal Damage
- Yes
Projectile Net Ammo
- Projectile Death Line
- {player} was killed by a net... somehow.
- Collision Radius
- 20
- Initial Speed
- 2250
- Max Speed
- 2250
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Buff Debuff To Apply
- debuff_nettedcannon
Projectile Electron Grenade
- Projectile Death Line
- {player} was thoroughly shocked.
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Should Bounce
- Yes
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.35
- Bounce Velocity Stop Simulating Threshold
- 10
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 25
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Buff Debuff To Apply
- Debuff_ZappedPurple
- Can Deal Damage
- Yes
Projectile Laser Grenade
- Projectile Death Line
- {player} ate some lasers.
- Collision Radius
- 4
- Initial Speed
- 1100
- Max Speed
- 1100
- Should Bounce
- Yes
- Number Of Bounce
- -1
- Bounciness
- 1
- Friction
- 0.8
- Bounce Velocity Stop Simulating Threshold
- 2
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 10
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 200
- Ao E Outer Radius
- 500
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Sciencebolt
- Projectile Death Line
- {player} was bolted.
- Collision Radius
- 4
- Initial Speed
- 5000
- Max Speed
- 5000
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Glint Projectile
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Deal Damage
- Yes
Projectile Nullgrenade
- Projectile Death Line
- {player} was nullified.
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Should Bounce
- Yes
- Number Of Bounce
- -1
- Bounciness
- 0.25
- Friction
- 0.5
- Bounce Velocity Stop Simulating Threshold
- 10
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 200
- Ao E Outer Radius
- 500
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Magefireball
- Projectile Death Line
- {player} angered the arcane.
- Collision Radius
- 20
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 100
- Ao E Outer Radius
- 250
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Buff Debuff To Apply
- Debuff_Ignited_Plasma
- Can Deal Damage
- Yes
Projectile Clustergrenade
- Projectile Death Line
- {player} was grenaded.
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Should Bounce
- Yes
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.35
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 50
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 200
- Ao E Outer Radius
- 500
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Shieldenhancer
- Collision Radius
- 8
- Initial Speed
- 600
- Max Speed
- 600
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Deal Damage
- Yes
Projectile Pipepistol
- Projectile Death Line
- {player} was piped.
- Collision Radius
- 4
- Initial Speed
- 5000
- Max Speed
- 5000
- Bounciness
- 0.6
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Scrapshotpellet
- Projectile Death Line
- {player} was scrapped.
- Collision Radius
- 4
- Initial Speed
- 4000
- Max Speed
- 4000
- Bounciness
- 0.6
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Defensebotfrag
- Projectile Death Line
- {player} was grenaded.
- Collision Radius
- 4
- Max Speed
- 999999
- Should Bounce
- Yes
- Number Of Bounce
- 3
- Bounciness
- 0.5
- Friction
- 0.5
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 40
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 100
- Ao E Outer Radius
- 425
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Defensebotmolotov
- Projectile Death Line
- {player} was charbroiled.
- Collision Radius
- 4
- Max Speed
- 999999
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 100
- Ao E Outer Radius
- 350
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Exorspike Quillrifle
- Projectile Death Line
- {player} was skewered.
- Collision Radius
- 4
- Initial Speed
- 1200
- Max Speed
- 2000
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Is Homing Projectile
- Yes
- Homing Acceleration Magnitude
- 5005
- Ao EMinimum Damage
- 1
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 15
- Ao E Outer Radius
- 15
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Stalactite
- Projectile Death Line
- {player} was crushed by falling ice.
- Collision Radius
- 100
- Max Speed
- 5
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.35
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 400
- Ao E Inner Radius
- 750
- Ao E Outer Radius
- 505
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Defensebotmortar
- Projectile Death Line
- {player} didn't take cover in time.
- Collision Radius
- 4
- Max Speed
- 999999
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.35
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 200
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 350
- Ao E Outer Radius
- 600
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Defensebotnuke
- Projectile Death Line
- {player} got nuked.
- Collision Radius
- 12
- Max Speed
- 999999
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.35
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 800
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 400
- Ao E Outer Radius
- 700
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Electroncrystal
- Projectile Death Line
- {player} was thoroughly shocked.
- Collision Radius
- 4
- Initial Speed
- 2000
- Max Speed
- 2000
- Should Bounce
- Yes
- Number Of Bounce
- 3
- Bounciness
- 0.6
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Glint Projectile
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Rubberbandball
- Collision Radius
- 4
- Initial Speed
- 1000
- Max Speed
- 1000
- Should Bounce
- Yes
- Number Of Bounce
- 10
- Bounce Angle Affects Friction
- Yes
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Deal Damage
- Yes
Projectile Throwngenericitem
- Collision Radius
- 4
- Initial Speed
- 1000
- Max Speed
- 1000
- Should Bounce
- Yes
- Number Of Bounce
- 1
- Bounciness
- 0.2
- Friction
- 0.5
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Deal Damage
- Yes
Projectile Bolt Acid
- Projectile Death Line
- {player} was bolted.
- Collision Radius
- 4
- Initial Speed
- 2000
- Max Speed
- 2000
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Buff Debuff To Apply
- Debuff_AcidBurn
- Can Deal Damage
- Yes
Projectile Bolt Musketeer
- Projectile Death Line
- {player} was staked.
- Collision Radius
- 4
- Initial Speed
- 3000
- Max Speed
- 3000
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Deal Damage
- Yes
Projectile Holyfireball
- Projectile Death Line
- {player} danced with the devil.
- Collision Radius
- 20
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 100
- Ao E Outer Radius
- 250
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Bolt Lode
- Projectile Death Line
- {player} was bolted.
- Collision Radius
- 4
- Initial Speed
- 2000
- Max Speed
- 2000
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Buff Debuff To Apply
- Debuff_Ignited_Holy
- Can Deal Damage
- Yes
Projectile Bolt Shock
- Projectile Death Line
- {player} was thoroughly shocked.
- Collision Radius
- 4
- Initial Speed
- 2000
- Max Speed
- 2000
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Buff Debuff To Apply
- Debuff_Zapped
- Can Deal Damage
- Yes
Projectile Bolt Fire
- Projectile Death Line
- {player} was bolted.
- Collision Radius
- 4
- Initial Speed
- 2000
- Max Speed
- 2000
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Buff Debuff To Apply
- Debuff_Ignited
- Can Deal Damage
- Yes
Projectile Volatilepest
- Projectile Death Line
- {player} was pested.
- Collision Radius
- 6
- Initial Speed
- 4000
- Max Speed
- 5000
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 50
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 200
- Ao E Outer Radius
- 500
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Keresphere
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Should Bounce
- Yes
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.35
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Damage Falloff
- 1
- Ao E Inner Radius
- 400
- Ao E Outer Radius
- 650
- Reduced Damage To Deployables
- Yes
- Buff Debuff To Apply
- Debuff_Fear
- Can Deal Damage
- Yes
Projectile Skinkball
- Projectile Death Line
- {player} was sludged.
- Collision Radius
- 6
- Initial Speed
- 1800
- Max Speed
- 1800
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
Projectile Snowball
- Collision Radius
- 8
- Initial Speed
- 2000
- Max Speed
- 3000
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
Projectile Throwing Dart
- Projectile Death Line
- {player} lost a game of darts.
- Collision Radius
- 4
- Initial Speed
- 1000
- Max Speed
- 1000
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Deal Damage
- Yes
Projectile Throwing Crystal
- Projectile Death Line
- {player} lost a game of darts.
- Collision Radius
- 4
- Initial Speed
- 1000
- Max Speed
- 1000
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Deal Damage
- Yes
Projectile Throwing Quill
- Projectile Death Line
- {player} lost a game of darts.
- Collision Radius
- 4
- Initial Speed
- 1000
- Max Speed
- 1000
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Buff Debuff To Apply
- Debuff_AcidBurn
- Can Deal Damage
- Yes
Projectile Rocketsapper
- Projectile Death Line
- {player} didn't take cover in time.
- Collision Radius
- 4
- Initial Speed
- 2000
- Max Speed
- 999999
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.35
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 200
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 350
- Ao E Outer Radius
- 500
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Sapperbomb
- Projectile Death Line
- {player} was grenaded.
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Bounciness
- 0.5
- Friction
- 0.35
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 50
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 200
- Ao E Outer Radius
- 500
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Rocket Standard
- Projectile Death Line
- {player} didn't take cover in time.
- Collision Radius
- 4
- Initial Speed
- 2000
- Max Speed
- 2000
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.35
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Homing Acceleration Magnitude
- 20000
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 200
- Damage Falloff
- 0.6
- Ao E Inner Radius
- 350
- Ao E Outer Radius
- 500
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Rocket Cluster
- Projectile Death Line
- {player} didn't take cover in time.
- Collision Radius
- 4
- Initial Speed
- 1800
- Max Speed
- 1800
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.35
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Homing Acceleration Magnitude
- 20000
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 100
- Damage Falloff
- 0.75
- Ao E Inner Radius
- 350
- Ao E Outer Radius
- 600
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Rocket Emp
- Projectile Death Line
- {player} didn't take cover in time.
- Collision Radius
- 4
- Initial Speed
- 3000
- Max Speed
- 3000
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.35
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Homing Acceleration Magnitude
- 20000
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 200
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 350
- Ao E Outer Radius
- 600
- Can Harm Deployables
- Yes
Projectile Rocket Penetrator
- Projectile Death Line
- {player} didn't take cover in time.
- Collision Radius
- 4
- Initial Speed
- 8000
- Max Speed
- 8000
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.35
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 200
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 30
- Ao E Outer Radius
- 30
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Harpoon
- Collision Radius
- 4
- Initial Speed
- 2000
- Max Speed
- 2000
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
Projectile Nanonuke
- Projectile Death Line
- {player} got nuked.
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.35
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 1000
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 400
- Ao E Outer Radius
- 700
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Blackholegrenade
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Should Bounce
- Yes
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.4
- Bounce Velocity Stop Simulating Threshold
- 10
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 200
- Ao E Outer Radius
- 500
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Disc Plasma
- Projectile Death Line
- {player} was seared into bits.
- Collision Radius
- 5
- Initial Speed
- 5000
- Max Speed
- 5000
- Bounciness
- 0.6
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Glint Projectile
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 20
- Damage Falloff
- 1
- Ao E Inner Radius
- 25
- Ao E Outer Radius
- 120
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Disc Lodestone
- Projectile Death Line
- {player} was torn asunder.
- Collision Radius
- 5
- Initial Speed
- 5000
- Max Speed
- 5000
- Should Bounce
- Yes
- Number Of Bounce
- 6
- Bounciness
- 0.6
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Glint Projectile
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Harm Deployables
- Yes
- Buff Debuff To Apply
- Debuff_Ignited_Holy
- Can Deal Damage
- Yes
Projectile Exorspike Quillspear
- Projectile Death Line
- {player} was skewered.
- Collision Radius
- 4
- Initial Speed
- 2000
- Max Speed
- 3000
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Is Homing Projectile
- Yes
- Homing Acceleration Magnitude
- 20000
- Ao EMinimum Damage
- 1
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 15
- Ao E Outer Radius
- 15
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Flamethrower
- Projectile Death Line
- {player} was charbroiled.
- Collision Radius
- 4
- Initial Speed
- 2000
- Max Speed
- 2000
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 100
- Ao E Outer Radius
- 350
- Can Harm Deployables
- Yes
- Buff Debuff To Apply
- Debuff_Ignited_Holy
- Can Deal Damage
- Yes
Projectile Mageeye
- Projectile Death Line
- {player} was bonked.
- Collision Radius
- 6
- Initial Speed
- 4000
- Max Speed
- 5000
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 20
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 100
- Ao E Outer Radius
- 350
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Holyflamethrower
- Projectile Death Line
- {player} was charbroiled.
- Collision Radius
- 4
- Initial Speed
- 1000
- Max Speed
- 2000
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 100
- Ao E Outer Radius
- 350
- Can Harm Deployables
- Yes
- Buff Debuff To Apply
- Debuff_Ignited_Holy
- Can Deal Damage
- Yes
Projectile Interfectordagger
- Projectile Death Line
- {player} was interfected.
- Collision Radius
- 8
- Initial Speed
- 4500
- Max Speed
- 4500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Glint Projectile
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Buff Debuff To Apply
- Debuff_AcidBurn
- Can Deal Damage
- Yes
Projectile Scrapshotpellet U1
- Projectile Death Line
- {player} was scrapped.
- Collision Radius
- 4
- Initial Speed
- 5000
- Max Speed
- 5000
- Bounciness
- 0.6
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 20
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 100
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Pipepistol U1
- Projectile Death Line
- {player} was piped.
- Collision Radius
- 4
- Initial Speed
- 5500
- Max Speed
- 5500
- Bounciness
- 0.6
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 10
- Damage Falloff
- 1
- Ao E Inner Radius
- 20
- Ao E Outer Radius
- 100
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Smg Fireball
- Projectile Death Line
- {player} was singed.
- Collision Radius
- 4
- Initial Speed
- 5000
- Max Speed
- 5000
- Bounciness
- 0.6
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Smg Plasmaball
- Projectile Death Line
- {player} was singed.
- Collision Radius
- 4
- Initial Speed
- 5500
- Max Speed
- 5500
- Bounciness
- 0.6
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Shadoworb
- Projectile Death Line
- {player} was orb
- Collision Radius
- 20
- Initial Speed
- 1750
- Max Speed
- 1750
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Is Homing Projectile
- Yes
- Homing Acceleration Magnitude
- 2500
- Ao EMinimum Damage
- 1
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 150
- Ao E Outer Radius
- 150
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Shadowbeam
- Projectile Death Line
- {player} was orb
- Collision Radius
- 20
- Initial Speed
- 7500
- Max Speed
- 7500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Homing Acceleration Magnitude
- 800
- Ao EMinimum Damage
- 1
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 50
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Magefireball Player
- Projectile Death Line
- {player} angered the arcane.
- Collision Radius
- 20
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Buff Debuff To Apply
- Debuff_Ignited_Plasma
- Can Deal Damage
- Yes
Projectile Shotgun Bounce Shot
- Projectile Death Line
- {player} was shredded.
- Collision Radius
- 4
- Initial Speed
- 5500
- Max Speed
- 5500
- Should Bounce
- Yes
- Number Of Bounce
- 1
- Bounciness
- 1
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Snowpeccarybomb
- Projectile Death Line
- {player} was slushied.
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 100
- Ao E Outer Radius
- 350
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Buff Debuff To Apply
- Debuff_Frost_PeccIceBall
- Can Deal Damage
- Yes
Projectile Shotgun Bounce Shot Ice
- Projectile Death Line
- {player} was shredded.
- Collision Radius
- 4
- Initial Speed
- 5700
- Max Speed
- 5700
- Should Bounce
- Yes
- Number Of Bounce
- 1
- Bounciness
- 1
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Throwing Iceshard
- Projectile Death Line
- {player} lost a game of darts.
- Collision Radius
- 4
- Initial Speed
- 1000
- Max Speed
- 1000
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Buff Debuff To Apply
- Debuff_SniperRifleIce
- Can Deal Damage
- Yes
Projectile Larva
- Projectile Death Line
- {player} was pested.
- Collision Radius
- 6
- Initial Speed
- 4000
- Max Speed
- 5000
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Ao EMinimum Damage
- 20
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 100
- Ao E Outer Radius
- 350
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Defensebotmortar Friendly
- Projectile Death Line
- {player} didn't take cover in time.
- Collision Radius
- 4
- Max Speed
- 999999
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.35
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 100
- Damage Falloff
- 0.75
- Ao E Inner Radius
- 100
- Ao E Outer Radius
- 350
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Shadoworb Vacuum
- Projectile Death Line
- {player} was orb
- Collision Radius
- 8
- Initial Speed
- 4500
- Max Speed
- 4500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Homing Acceleration Magnitude
- 2500
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 50
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 150
- Ao E Outer Radius
- 150
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Spear Hardlight
- Projectile Death Line
- {player} was killed by a high velocity something.
- Collision Radius
- 4
- Initial Speed
- 1000
- Max Speed
- 1000
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Snowmanfrost
- Projectile Death Line
- {player} was slushied.
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.5
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Force Sub Stepping
- Yes
- Area Of Effect Damage
- Yes
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 100
- Ao E Outer Radius
- 350
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Buff Debuff To Apply
- Debuff_Frost_Snowman
- Can Deal Damage
- Yes
Projectile Flask Pheromone
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 100
- Ao E Outer Radius
- 450
- Buff Debuff To Apply
- Buff_Pheromone
Projectile Flask Concussive
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 50
- Damage Falloff
- 0.5
- Ao E Inner Radius
- 100
- Ao E Outer Radius
- 400
- Reduced Damage To Deployables
- Yes
- Buff Debuff To Apply
- Debuff_Concussed
- Can Deal Damage
- Yes
Projectile Flask Updraft
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 300
Projectile Flask Restorative
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 300
- Buff Debuff To Apply
- Buff_Flask_Restorative
Projectile Flask Charging
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 300
Projectile Flask Corrosive
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 300
- Buff Debuff To Apply
- Debuff_Flask_Corrosive
- Can Deal Damage
- Yes
Projectile Flask Holy
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 300
- Can Deal Damage
- Yes
Projectile Flask Panic
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 400
- Buff Debuff To Apply
- Debuff_Flask_Panic
Projectile Flask Portal
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 300
Projectile Flask Megaton
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 50
- Damage Falloff
- 1
- Ao E Inner Radius
- 200
- Ao E Outer Radius
- 700
- Can Deal Damage
- Yes
Projectile Flask Blizzard
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 100
- Ao E Outer Radius
- 500
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Buff Debuff To Apply
- Debuff_Flask_Blizzard
- Can Deal Damage
- Yes
Projectile Flask Unstable
- Collision Radius
- 4
- Initial Speed
- 1500
- Max Speed
- 1500
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 300
- Can Harm Deployables
- Yes
- Reduced Damage To Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Magmaskinkball
- Projectile Death Line
- {player} was singed.
- Collision Radius
- 6
- Initial Speed
- 1800
- Max Speed
- 1800
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Area Of Effect Damage
- Yes
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 25
- Ao E Outer Radius
- 50
- Can Harm Deployables
- Yes
- Can Deal Damage
- Yes
Projectile Votv Trashball
- Collision Radius
- 8
- Initial Speed
- 1200
- Max Speed
- 1200
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Can Deal Damage
- Yes
Projectile Mushroomskinkball
- Collision Radius
- 12
- Initial Speed
- 3600
- Max Speed
- 3600
- Number Of Bounce
- -1
- Bounciness
- 0.6
- Friction
- 0.2
- Bounce Velocity Stop Simulating Threshold
- 5
- Ao EMinimum Damage
- 1
- Damage Falloff
- 1
- Ao E Inner Radius
- 50
- Ao E Outer Radius
- 200
- Buff Debuff To Apply
- Buff_SkinkBioballHeal_Min, Buff_SkinkBioballHeal_Half, Buff_SkinkBioballHeal_Max