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AF DATABASE

Projectiles 99

Speed, gravity, bounce and death lines for every projectile.

Projectile Carbunclebomb

Projectile Death Line
{player} was bombed.
Collision Radius
4
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
1
Damage Falloff
0.5
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Bolt

Projectile Death Line
{player} was bolted.
Collision Radius
4
Initial Speed
2000
Max Speed
2000
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Deal Damage
Yes

Projectile Carbunclespike

Projectile Death Line
{player} was spiked.
Collision Radius
4
Initial Speed
800
Max Speed
800
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Glint Projectile
Yes
Ao EMinimum Damage
1
Damage Falloff
0.5
Ao E Inner Radius
15
Ao E Outer Radius
15
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Exorspike

Projectile Death Line
{player} was skewered.
Collision Radius
4
Initial Speed
1200
Max Speed
7000
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Is Homing Projectile
Yes
Homing Acceleration Magnitude
800
Ao EMinimum Damage
1
Damage Falloff
0.5
Ao E Inner Radius
15
Ao E Outer Radius
15
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Exorgrenade

Projectile Death Line
{player} was grenaded.
Collision Radius
12
Initial Speed
1500
Max Speed
1500
Should Bounce
Yes
Number Of Bounce
-1
Bounciness
0.5
Friction
0.3
Bounce Velocity Stop Simulating Threshold
10
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
50
Damage Falloff
0.5
Ao E Inner Radius
350
Ao E Outer Radius
750
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Fraggrenade

Projectile Death Line
{player} was grenaded.
Collision Radius
4
Initial Speed
1500
Max Speed
1500
Should Bounce
Yes
Number Of Bounce
-1
Bounciness
0.5
Friction
0.35
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
50
Damage Falloff
0.5
Ao E Inner Radius
200
Ao E Outer Radius
500
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Glowstick

Collision Radius
4
Initial Speed
1200
Max Speed
1200
Should Bounce
Yes
Number Of Bounce
-1
Bounciness
0.25
Friction
0.3
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao E Inner Radius
50
Ao E Outer Radius
200

Projectile Slushie

Projectile Death Line
{player} was slushied.
Collision Radius
4
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.5
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Damage Falloff
0.5
Ao E Inner Radius
100
Ao E Outer Radius
350
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Buff Debuff To Apply
Debuff_Frost
Can Deal Damage
Yes

Projectile Noisemaker

Projectile Death Line
{player} was baited.
Collision Radius
8
Initial Speed
1500
Max Speed
1500
Should Bounce
Yes
Number Of Bounce
-1
Bounciness
0.5
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
5
Ao E Inner Radius
20
Ao E Outer Radius
150
Can Deal Damage
Yes

Projectile Disc

Projectile Death Line
{player} was split in half.
Collision Radius
5
Initial Speed
5000
Max Speed
5000
Should Bounce
Yes
Number Of Bounce
6
Bounciness
0.6
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Glint Projectile
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Pest

Projectile Death Line
{player} was pested.
Collision Radius
6
Initial Speed
4000
Max Speed
5000
Number Of Bounce
-1
Bounciness
0.5
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
20
Damage Falloff
0.5
Ao E Inner Radius
100
Ao E Outer Radius
350
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Mugnade

Projectile Death Line
{player} was blown to smithereens.
Collision Radius
4
Initial Speed
1500
Max Speed
1500
Should Bounce
Yes
Number Of Bounce
-1
Bounciness
0.5
Friction
0.4
Bounce Velocity Stop Simulating Threshold
10
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
300
Damage Falloff
0.5
Ao E Inner Radius
200
Ao E Outer Radius
500
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Net

Projectile Death Line
{player} was killed by a net... somehow.
Collision Radius
20
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Buff Debuff To Apply
debuff_netted

Projectile Thrownweapon

Collision Radius
4
Initial Speed
1000
Max Speed
1000
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Deal Damage
Yes

Projectile Thermitemolotov

Projectile Death Line
{player} was charbroiled.
Collision Radius
4
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.5
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Damage Falloff
0.5
Ao E Inner Radius
100
Ao E Outer Radius
350
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Buff Debuff To Apply
Debuff_Ignited
Can Deal Damage
Yes

Projectile Disc Turret

Projectile Death Line
{player} was split in half.
Collision Radius
5
Initial Speed
5000
Max Speed
5000
Should Bounce
Yes
Number Of Bounce
6
Bounciness
0.6
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Glint Projectile
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Bioball

Projectile Death Line
{player} was sludged.
Collision Radius
7
Initial Speed
2700
Max Speed
2700
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200

Projectile Tripwireminescrew

Projectile Death Line
{player} got screwed.
Collision Radius
5
Initial Speed
2000
Max Speed
2000
Should Bounce
Yes
Number Of Bounce
1
Bounciness
0.6
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Glint Projectile
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Healingkit

Collision Radius
8
Initial Speed
600
Max Speed
600
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Deal Damage
Yes

Projectile Dropshield

Collision Radius
8
Initial Speed
600
Max Speed
600
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Deal Damage
Yes

Projectile Net Ammo

Projectile Death Line
{player} was killed by a net... somehow.
Collision Radius
20
Initial Speed
2250
Max Speed
2250
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Buff Debuff To Apply
debuff_nettedcannon

Projectile Electron Grenade

Projectile Death Line
{player} was thoroughly shocked.
Collision Radius
4
Initial Speed
1500
Max Speed
1500
Should Bounce
Yes
Number Of Bounce
-1
Bounciness
0.5
Friction
0.35
Bounce Velocity Stop Simulating Threshold
10
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
25
Damage Falloff
0.5
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Buff Debuff To Apply
Debuff_ZappedPurple
Can Deal Damage
Yes

Projectile Laser Grenade

Projectile Death Line
{player} ate some lasers.
Collision Radius
4
Initial Speed
1100
Max Speed
1100
Should Bounce
Yes
Number Of Bounce
-1
Bounciness
1
Friction
0.8
Bounce Velocity Stop Simulating Threshold
2
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
10
Damage Falloff
0.5
Ao E Inner Radius
200
Ao E Outer Radius
500
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Sciencebolt

Projectile Death Line
{player} was bolted.
Collision Radius
4
Initial Speed
5000
Max Speed
5000
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Glint Projectile
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Deal Damage
Yes

Projectile Nullgrenade

Projectile Death Line
{player} was nullified.
Collision Radius
4
Initial Speed
1500
Max Speed
1500
Should Bounce
Yes
Number Of Bounce
-1
Bounciness
0.25
Friction
0.5
Bounce Velocity Stop Simulating Threshold
10
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
200
Ao E Outer Radius
500
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Magefireball

Projectile Death Line
{player} angered the arcane.
Collision Radius
20
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
1
Damage Falloff
0.5
Ao E Inner Radius
100
Ao E Outer Radius
250
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Buff Debuff To Apply
Debuff_Ignited_Plasma
Can Deal Damage
Yes

Projectile Clustergrenade

Projectile Death Line
{player} was grenaded.
Collision Radius
4
Initial Speed
1500
Max Speed
1500
Should Bounce
Yes
Number Of Bounce
-1
Bounciness
0.5
Friction
0.35
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
50
Damage Falloff
0.5
Ao E Inner Radius
200
Ao E Outer Radius
500
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Shieldenhancer

Collision Radius
8
Initial Speed
600
Max Speed
600
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Deal Damage
Yes

Projectile Pipepistol

Projectile Death Line
{player} was piped.
Collision Radius
4
Initial Speed
5000
Max Speed
5000
Bounciness
0.6
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Scrapshotpellet

Projectile Death Line
{player} was scrapped.
Collision Radius
4
Initial Speed
4000
Max Speed
4000
Bounciness
0.6
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Defensebotfrag

Projectile Death Line
{player} was grenaded.
Collision Radius
4
Max Speed
999999
Should Bounce
Yes
Number Of Bounce
3
Bounciness
0.5
Friction
0.5
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
40
Damage Falloff
0.5
Ao E Inner Radius
100
Ao E Outer Radius
425
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Defensebotmolotov

Projectile Death Line
{player} was charbroiled.
Collision Radius
4
Max Speed
999999
Number Of Bounce
-1
Bounciness
0.5
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Damage Falloff
0.5
Ao E Inner Radius
100
Ao E Outer Radius
350
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Exorspike Quillrifle

Projectile Death Line
{player} was skewered.
Collision Radius
4
Initial Speed
1200
Max Speed
2000
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Is Homing Projectile
Yes
Homing Acceleration Magnitude
5005
Ao EMinimum Damage
1
Damage Falloff
0.5
Ao E Inner Radius
15
Ao E Outer Radius
15
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Stalactite

Projectile Death Line
{player} was crushed by falling ice.
Collision Radius
100
Max Speed
5
Number Of Bounce
-1
Bounciness
0.5
Friction
0.35
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
400
Ao E Inner Radius
750
Ao E Outer Radius
505
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Defensebotmortar

Projectile Death Line
{player} didn't take cover in time.
Collision Radius
4
Max Speed
999999
Number Of Bounce
-1
Bounciness
0.5
Friction
0.35
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
200
Damage Falloff
0.5
Ao E Inner Radius
350
Ao E Outer Radius
600
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Defensebotnuke

Projectile Death Line
{player} got nuked.
Collision Radius
12
Max Speed
999999
Number Of Bounce
-1
Bounciness
0.5
Friction
0.35
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
800
Damage Falloff
0.5
Ao E Inner Radius
400
Ao E Outer Radius
700
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Electroncrystal

Projectile Death Line
{player} was thoroughly shocked.
Collision Radius
4
Initial Speed
2000
Max Speed
2000
Should Bounce
Yes
Number Of Bounce
3
Bounciness
0.6
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Glint Projectile
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Rubberbandball

Collision Radius
4
Initial Speed
1000
Max Speed
1000
Should Bounce
Yes
Number Of Bounce
10
Bounce Angle Affects Friction
Yes
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Deal Damage
Yes

Projectile Throwngenericitem

Collision Radius
4
Initial Speed
1000
Max Speed
1000
Should Bounce
Yes
Number Of Bounce
1
Bounciness
0.2
Friction
0.5
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Deal Damage
Yes

Projectile Bolt Acid

Projectile Death Line
{player} was bolted.
Collision Radius
4
Initial Speed
2000
Max Speed
2000
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Buff Debuff To Apply
Debuff_AcidBurn
Can Deal Damage
Yes

Projectile Bolt Musketeer

Projectile Death Line
{player} was staked.
Collision Radius
4
Initial Speed
3000
Max Speed
3000
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Deal Damage
Yes

Projectile Holyfireball

Projectile Death Line
{player} danced with the devil.
Collision Radius
20
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
1
Damage Falloff
0.5
Ao E Inner Radius
100
Ao E Outer Radius
250
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Bolt Lode

Projectile Death Line
{player} was bolted.
Collision Radius
4
Initial Speed
2000
Max Speed
2000
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Buff Debuff To Apply
Debuff_Ignited_Holy
Can Deal Damage
Yes

Projectile Bolt Shock

Projectile Death Line
{player} was thoroughly shocked.
Collision Radius
4
Initial Speed
2000
Max Speed
2000
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Buff Debuff To Apply
Debuff_Zapped
Can Deal Damage
Yes

Projectile Bolt Fire

Projectile Death Line
{player} was bolted.
Collision Radius
4
Initial Speed
2000
Max Speed
2000
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Buff Debuff To Apply
Debuff_Ignited
Can Deal Damage
Yes

Projectile Volatilepest

Projectile Death Line
{player} was pested.
Collision Radius
6
Initial Speed
4000
Max Speed
5000
Number Of Bounce
-1
Bounciness
0.5
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
50
Damage Falloff
0.5
Ao E Inner Radius
200
Ao E Outer Radius
500
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Keresphere

Collision Radius
4
Initial Speed
1500
Max Speed
1500
Should Bounce
Yes
Number Of Bounce
-1
Bounciness
0.5
Friction
0.35
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Damage Falloff
1
Ao E Inner Radius
400
Ao E Outer Radius
650
Reduced Damage To Deployables
Yes
Buff Debuff To Apply
Debuff_Fear
Can Deal Damage
Yes

Projectile Skinkball

Projectile Death Line
{player} was sludged.
Collision Radius
6
Initial Speed
1800
Max Speed
1800
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200

Projectile Snowball

Collision Radius
8
Initial Speed
2000
Max Speed
3000
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200

Projectile Throwing Dart

Projectile Death Line
{player} lost a game of darts.
Collision Radius
4
Initial Speed
1000
Max Speed
1000
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Deal Damage
Yes

Projectile Throwing Crystal

Projectile Death Line
{player} lost a game of darts.
Collision Radius
4
Initial Speed
1000
Max Speed
1000
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Deal Damage
Yes

Projectile Throwing Quill

Projectile Death Line
{player} lost a game of darts.
Collision Radius
4
Initial Speed
1000
Max Speed
1000
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Buff Debuff To Apply
Debuff_AcidBurn
Can Deal Damage
Yes

Projectile Rocketsapper

Projectile Death Line
{player} didn't take cover in time.
Collision Radius
4
Initial Speed
2000
Max Speed
999999
Number Of Bounce
-1
Bounciness
0.5
Friction
0.35
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
200
Damage Falloff
0.5
Ao E Inner Radius
350
Ao E Outer Radius
500
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Sapperbomb

Projectile Death Line
{player} was grenaded.
Collision Radius
4
Initial Speed
1500
Max Speed
1500
Bounciness
0.5
Friction
0.35
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
50
Damage Falloff
0.5
Ao E Inner Radius
200
Ao E Outer Radius
500
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Rocket Standard

Projectile Death Line
{player} didn't take cover in time.
Collision Radius
4
Initial Speed
2000
Max Speed
2000
Number Of Bounce
-1
Bounciness
0.5
Friction
0.35
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Homing Acceleration Magnitude
20000
Area Of Effect Damage
Yes
Ao EMinimum Damage
200
Damage Falloff
0.6
Ao E Inner Radius
350
Ao E Outer Radius
500
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Rocket Cluster

Projectile Death Line
{player} didn't take cover in time.
Collision Radius
4
Initial Speed
1800
Max Speed
1800
Number Of Bounce
-1
Bounciness
0.5
Friction
0.35
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Homing Acceleration Magnitude
20000
Area Of Effect Damage
Yes
Ao EMinimum Damage
100
Damage Falloff
0.75
Ao E Inner Radius
350
Ao E Outer Radius
600
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Rocket Emp

Projectile Death Line
{player} didn't take cover in time.
Collision Radius
4
Initial Speed
3000
Max Speed
3000
Number Of Bounce
-1
Bounciness
0.5
Friction
0.35
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Homing Acceleration Magnitude
20000
Area Of Effect Damage
Yes
Ao EMinimum Damage
200
Damage Falloff
0.5
Ao E Inner Radius
350
Ao E Outer Radius
600
Can Harm Deployables
Yes

Projectile Rocket Penetrator

Projectile Death Line
{player} didn't take cover in time.
Collision Radius
4
Initial Speed
8000
Max Speed
8000
Number Of Bounce
-1
Bounciness
0.5
Friction
0.35
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
200
Damage Falloff
0.5
Ao E Inner Radius
30
Ao E Outer Radius
30
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Harpoon

Collision Radius
4
Initial Speed
2000
Max Speed
2000
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200

Projectile Nanonuke

Projectile Death Line
{player} got nuked.
Collision Radius
4
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.5
Friction
0.35
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
1000
Damage Falloff
0.5
Ao E Inner Radius
400
Ao E Outer Radius
700
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Blackholegrenade

Collision Radius
4
Initial Speed
1500
Max Speed
1500
Should Bounce
Yes
Number Of Bounce
-1
Bounciness
0.5
Friction
0.4
Bounce Velocity Stop Simulating Threshold
10
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
200
Ao E Outer Radius
500
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Disc Plasma

Projectile Death Line
{player} was seared into bits.
Collision Radius
5
Initial Speed
5000
Max Speed
5000
Bounciness
0.6
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Glint Projectile
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
20
Damage Falloff
1
Ao E Inner Radius
25
Ao E Outer Radius
120
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Disc Lodestone

Projectile Death Line
{player} was torn asunder.
Collision Radius
5
Initial Speed
5000
Max Speed
5000
Should Bounce
Yes
Number Of Bounce
6
Bounciness
0.6
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Glint Projectile
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Harm Deployables
Yes
Buff Debuff To Apply
Debuff_Ignited_Holy
Can Deal Damage
Yes

Projectile Exorspike Quillspear

Projectile Death Line
{player} was skewered.
Collision Radius
4
Initial Speed
2000
Max Speed
3000
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Is Homing Projectile
Yes
Homing Acceleration Magnitude
20000
Ao EMinimum Damage
1
Damage Falloff
0.5
Ao E Inner Radius
15
Ao E Outer Radius
15
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Flamethrower

Projectile Death Line
{player} was charbroiled.
Collision Radius
4
Initial Speed
2000
Max Speed
2000
Number Of Bounce
-1
Bounciness
0.5
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Damage Falloff
0.5
Ao E Inner Radius
100
Ao E Outer Radius
350
Can Harm Deployables
Yes
Buff Debuff To Apply
Debuff_Ignited_Holy
Can Deal Damage
Yes

Projectile Mageeye

Projectile Death Line
{player} was bonked.
Collision Radius
6
Initial Speed
4000
Max Speed
5000
Number Of Bounce
-1
Bounciness
0.5
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
20
Damage Falloff
0.5
Ao E Inner Radius
100
Ao E Outer Radius
350
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Holyflamethrower

Projectile Death Line
{player} was charbroiled.
Collision Radius
4
Initial Speed
1000
Max Speed
2000
Number Of Bounce
-1
Bounciness
0.5
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Damage Falloff
0.5
Ao E Inner Radius
100
Ao E Outer Radius
350
Can Harm Deployables
Yes
Buff Debuff To Apply
Debuff_Ignited_Holy
Can Deal Damage
Yes

Projectile Interfectordagger

Projectile Death Line
{player} was interfected.
Collision Radius
8
Initial Speed
4500
Max Speed
4500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Glint Projectile
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Buff Debuff To Apply
Debuff_AcidBurn
Can Deal Damage
Yes

Projectile Scrapshotpellet U1

Projectile Death Line
{player} was scrapped.
Collision Radius
4
Initial Speed
5000
Max Speed
5000
Bounciness
0.6
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
20
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
100
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Pipepistol U1

Projectile Death Line
{player} was piped.
Collision Radius
4
Initial Speed
5500
Max Speed
5500
Bounciness
0.6
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
10
Damage Falloff
1
Ao E Inner Radius
20
Ao E Outer Radius
100
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Smg Fireball

Projectile Death Line
{player} was singed.
Collision Radius
4
Initial Speed
5000
Max Speed
5000
Bounciness
0.6
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Smg Plasmaball

Projectile Death Line
{player} was singed.
Collision Radius
4
Initial Speed
5500
Max Speed
5500
Bounciness
0.6
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Shadoworb

Projectile Death Line
{player} was orb
Collision Radius
20
Initial Speed
1750
Max Speed
1750
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Is Homing Projectile
Yes
Homing Acceleration Magnitude
2500
Ao EMinimum Damage
1
Damage Falloff
0.5
Ao E Inner Radius
150
Ao E Outer Radius
150
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Shadowbeam

Projectile Death Line
{player} was orb
Collision Radius
20
Initial Speed
7500
Max Speed
7500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Homing Acceleration Magnitude
800
Ao EMinimum Damage
1
Damage Falloff
0.5
Ao E Inner Radius
50
Ao E Outer Radius
50
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Magefireball Player

Projectile Death Line
{player} angered the arcane.
Collision Radius
20
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
1
Damage Falloff
0.5
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Buff Debuff To Apply
Debuff_Ignited_Plasma
Can Deal Damage
Yes

Projectile Shotgun Bounce Shot

Projectile Death Line
{player} was shredded.
Collision Radius
4
Initial Speed
5500
Max Speed
5500
Should Bounce
Yes
Number Of Bounce
1
Bounciness
1
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Snowpeccarybomb

Projectile Death Line
{player} was slushied.
Collision Radius
4
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.5
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Damage Falloff
0.5
Ao E Inner Radius
100
Ao E Outer Radius
350
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Buff Debuff To Apply
Debuff_Frost_PeccIceBall
Can Deal Damage
Yes

Projectile Shotgun Bounce Shot Ice

Projectile Death Line
{player} was shredded.
Collision Radius
4
Initial Speed
5700
Max Speed
5700
Should Bounce
Yes
Number Of Bounce
1
Bounciness
1
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Throwing Iceshard

Projectile Death Line
{player} lost a game of darts.
Collision Radius
4
Initial Speed
1000
Max Speed
1000
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Buff Debuff To Apply
Debuff_SniperRifleIce
Can Deal Damage
Yes

Projectile Larva

Projectile Death Line
{player} was pested.
Collision Radius
6
Initial Speed
4000
Max Speed
5000
Number Of Bounce
-1
Bounciness
0.5
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Ao EMinimum Damage
20
Damage Falloff
0.5
Ao E Inner Radius
100
Ao E Outer Radius
350
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Defensebotmortar Friendly

Projectile Death Line
{player} didn't take cover in time.
Collision Radius
4
Max Speed
999999
Number Of Bounce
-1
Bounciness
0.5
Friction
0.35
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Ao EMinimum Damage
100
Damage Falloff
0.75
Ao E Inner Radius
100
Ao E Outer Radius
350
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Shadoworb Vacuum

Projectile Death Line
{player} was orb
Collision Radius
8
Initial Speed
4500
Max Speed
4500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Homing Acceleration Magnitude
2500
Area Of Effect Damage
Yes
Ao EMinimum Damage
50
Damage Falloff
0.5
Ao E Inner Radius
150
Ao E Outer Radius
150
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Spear Hardlight

Projectile Death Line
{player} was killed by a high velocity something.
Collision Radius
4
Initial Speed
1000
Max Speed
1000
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Snowmanfrost

Projectile Death Line
{player} was slushied.
Collision Radius
4
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.5
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Force Sub Stepping
Yes
Area Of Effect Damage
Yes
Damage Falloff
0.5
Ao E Inner Radius
100
Ao E Outer Radius
350
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Buff Debuff To Apply
Debuff_Frost_Snowman
Can Deal Damage
Yes

Projectile Flask Pheromone

Collision Radius
4
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Area Of Effect Damage
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
100
Ao E Outer Radius
450
Buff Debuff To Apply
Buff_Pheromone

Projectile Flask Concussive

Collision Radius
4
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Area Of Effect Damage
Yes
Ao EMinimum Damage
50
Damage Falloff
0.5
Ao E Inner Radius
100
Ao E Outer Radius
400
Reduced Damage To Deployables
Yes
Buff Debuff To Apply
Debuff_Concussed
Can Deal Damage
Yes

Projectile Flask Updraft

Collision Radius
4
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Area Of Effect Damage
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
300

Projectile Flask Restorative

Collision Radius
4
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Area Of Effect Damage
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
300
Buff Debuff To Apply
Buff_Flask_Restorative

Projectile Flask Charging

Collision Radius
4
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Area Of Effect Damage
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
300

Projectile Flask Corrosive

Collision Radius
4
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Area Of Effect Damage
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
300
Buff Debuff To Apply
Debuff_Flask_Corrosive
Can Deal Damage
Yes

Projectile Flask Holy

Collision Radius
4
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Area Of Effect Damage
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
300
Can Deal Damage
Yes

Projectile Flask Panic

Collision Radius
4
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Area Of Effect Damage
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
400
Buff Debuff To Apply
Debuff_Flask_Panic

Projectile Flask Portal

Collision Radius
4
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Area Of Effect Damage
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
300

Projectile Flask Megaton

Collision Radius
4
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Area Of Effect Damage
Yes
Ao EMinimum Damage
50
Damage Falloff
1
Ao E Inner Radius
200
Ao E Outer Radius
700
Can Deal Damage
Yes

Projectile Flask Blizzard

Collision Radius
4
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Area Of Effect Damage
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
100
Ao E Outer Radius
500
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Buff Debuff To Apply
Debuff_Flask_Blizzard
Can Deal Damage
Yes

Projectile Flask Unstable

Collision Radius
4
Initial Speed
1500
Max Speed
1500
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Area Of Effect Damage
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
300
Can Harm Deployables
Yes
Reduced Damage To Deployables
Yes
Can Deal Damage
Yes

Projectile Magmaskinkball

Projectile Death Line
{player} was singed.
Collision Radius
6
Initial Speed
1800
Max Speed
1800
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Area Of Effect Damage
Yes
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
25
Ao E Outer Radius
50
Can Harm Deployables
Yes
Can Deal Damage
Yes

Projectile Votv Trashball

Collision Radius
8
Initial Speed
1200
Max Speed
1200
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Can Deal Damage
Yes

Projectile Mushroomskinkball

Collision Radius
12
Initial Speed
3600
Max Speed
3600
Number Of Bounce
-1
Bounciness
0.6
Friction
0.2
Bounce Velocity Stop Simulating Threshold
5
Ao EMinimum Damage
1
Damage Falloff
1
Ao E Inner Radius
50
Ao E Outer Radius
200
Buff Debuff To Apply
Buff_SkinkBioballHeal_Min, Buff_SkinkBioballHeal_Half, Buff_SkinkBioballHeal_Max