Sandbox options 51
World settings with their range and default.
Difficulty
- Display Name
- Difficulty
- Display Description
- Difficulty will determine (for all players) how many enemies may be present in some areas, how aggressive they are, and how fast they react in combat. Setting this to a harder difficulty than Normal will also override dynamic difficulty, which will automatically increase aspects of difficulty when more players are present. If you want a harder challenge when alone in combat or playing singleplayer, increase this value. This can be changed later in the Sandbox Settings of your world save.
- Sub Category
- {hidden}
- Modified Ruleset
- Normal
- Option Type
- Combo
- Data Type
- Int
- Default Value
- 1
- Minimum Value
- 1
- Maximum Value
- 3
- Options
- Label
- Normal
- Value
- 1
- Label
- Hard
- Value
- 2
- Label
- Apocalyptic
- Value
- 3
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Hardcore Mode
- Display Name
- Hardcore Mode
- Display Description
- If enabled, characters only have one life and difficulty is forced to Apocalyptic. This is for those looking for a greater challenge. If a scientist dies, they can spectate other scientists or quit the game. Admins can choose to revive scientists if required.
- Sub Category
- {hidden}
- Modified Ruleset
- Normal
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- False
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Simple Loot Respawning
- Display Name
- Simple Loot Respawning
- Display Description
- If true, resources will spontaneously respawn around the Facility. This will not respawn Furniture, however. This is a good setting for public servers, but can cause objects to intersect or float, and will make some resource gathering aspects of the game less important and very unbalanced.
- Sub Category
- World
- Modified Ruleset
- Non Standard
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- False
- Slider Settings
- Max Slider Value
- 100
- Default Slider Value
- 50
- Slider Delta
- 1
- Slider Multiplier
- 0.01
- Slider Slide Scalar
- 1
Power Sockets Off at Night
- Display Name
- Power Sockets Off at Night
- Display Description
- By default, power in the Facility is shut off at night, including power sockets. By setting this value to false, the game will become much easier as things like Batteries will not be required. Setting this false may also be required if the Day Night Cycle is set to Night Only.
- Sub Category
- World
- Modified Ruleset
- Non Standard
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- True
- Slider Settings
- Max Slider Value
- 100
- Default Slider Value
- 50
- Slider Delta
- 1
- Slider Multiplier
- 0.01
- Slider Slide Scalar
- 1
Day Night Cycle
- Display Name
- Day Night Cycle
- Display Description
- This setting will allow you to disable the Day Night Cycle. Time will continue to pass as normal, but there will be no transition from day to night or night to day. As some things only happen during day or night, this may cause unforseen consequences, such as an inability to acquire certain items. Change at your own risk.
- Sub Category
- World
- Modified Ruleset
- Extremely Modified
- Option Type
- Combo
- Data Type
- Int
- Default Value
- 0
- Minimum Value
- 0
- Maximum Value
- 2
- Options
- Label
- Normal
- Value
- 0
- Label
- Always Day
- Value
- 1
- Label
- Always Night
- Value
- 2
- Slider Settings
- Max Slider Value
- 100
- Default Slider Value
- 50
- Slider Delta
- 1
- Slider Multiplier
- 0.01
- Slider Slide Scalar
- 1
Day Night Cycle Speed
- Display Name
- Day Night Cycle Speed
- Display Description
- Speed multiplier for the Day and Night cycle. A higher number will make clock time pass faster. This will NOT affect the speed of other cooldowns, respawn times, and so on.
- Sub Category
- World
- Modified Ruleset
- Extremely Modified
- Option Type
- Slider
- Data Type
- Float
- Default Value
- 1.0
- Minimum Value
- 0.1
- Maximum Value
- 3
- Slider Settings
- Min Slider Value
- 0.1
- Max Slider Value
- 3
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Weather Frequency
- Display Name
- Weather Frequency
- Display Description
- This will determine how often weather events are triggered. Even frequent weather still requires the correct progression to trigger, however.
- Sub Category
- World
- Modified Ruleset
- Non Standard
- Option Type
- Combo
- Data Type
- Int
- Default Value
- 3
- Minimum Value
- 1
- Maximum Value
- 5
- Options
- Label
- Never
- Value
- 1
- Label
- Infrequent
- Value
- 2
- Label
- Normal
- Value
- 3
- Label
- Frequent
- Value
- 4
- Label
- Daily
- Value
- 5
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Sink Refill Rate
- Display Name
- Sink Refill Rate
- Display Description
- In the world, sinks will passively refill over time, allowing players to drink from them. This value adjusts the time this takes. A higher value will make sinks refill more quickly, and a lower value will make them refill more slowly. Setting this value to zero will disable sink refill, making the game much more challenging.
- Sub Category
- World
- Modified Ruleset
- Non Standard
- Option Type
- Slider
- Data Type
- Float
- Default Value
- 1.0
- Minimum Value
- 0
- Maximum Value
- 10.0
- Slider Settings
- Max Slider Value
- 10
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Food Spoil Rate
- Display Name
- Food Spoil Rate
- Display Description
- This value determines how fast food spoils. By default, most food will eventually decay and turn into rotten food. You can slow, speed up, or stop this function entirely with these options.
- Sub Category
- World
- Modified Ruleset
- Non Standard
- Option Type
- Combo
- Data Type
- Float
- Default Value
- 1.0
- Minimum Value
- 0.0
- Maximum Value
- 2.0
- Options
- Label
- Off
- Value
- 0.0
- Label
- Very Slow
- Value
- 0.25
- Label
- Slow
- Value
- 0.5
- Label
- Normal
- Value
- 1.0
- Label
- Fast
- Value
- 1.5
- Label
- Very Fast
- Value
- 2.0
- Slider Settings
- Max Slider Value
- 100
- Default Slider Value
- 50
- Slider Delta
- 1
- Slider Multiplier
- 0.01
- Slider Slide Scalar
- 1
Refrigeration Effectiveness
- Display Name
- Refrigeration Effectiveness
- Display Description
- This value determines how effective it is to refrigerate items. This also affects how effectively hot items (e.g. a cup of coffee) maintain their heat if the item prefers staying warm and are kept in a warm location.
- Sub Category
- World
- Modified Ruleset
- Non Standard
- Option Type
- Combo
- Data Type
- Float
- Default Value
- 1.0
- Minimum Value
- 0.0
- Maximum Value
- 2.0
- Options
- Label
- Poor
- Value
- 2.0
- Label
- Normal
- Value
- 1.0
- Label
- Very Effective
- Value
- 0.5
- Label
- No Spoiling when Refrigerated
- Value
- 0.0
- Slider Settings
- Max Slider Value
- 100
- Default Slider Value
- 50
- Slider Delta
- 1
- Slider Multiplier
- 0.01
- Slider Slide Scalar
- 1
Enemy Spawn Rate
- Display Name
- Enemy Spawn Rate
- Display Description
- This value determines how frequently enemies respawn. A lower value will increase enemy respawn timers, whereas a higher value will cause enemies to respawn more quickly than normal.
- Sub Category
- Enemy
- Modified Ruleset
- Extremely Modified
- Option Type
- Slider
- Data Type
- Float
- Default Value
- 1.0
- Minimum Value
- 0.5
- Maximum Value
- 3
- Slider Settings
- Min Slider Value
- 0.5
- Max Slider Value
- 3
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Enemy Health
- Display Name
- Enemy Health
- Display Description
- This is a multiplier of enemy health. Lowering this value will make enemies easier to kill, and a higher value will mean enemies will take more damage to kill.
- Sub Category
- Enemy
- Modified Ruleset
- Extremely Modified
- Option Type
- Slider
- Data Type
- Float
- Default Value
- 1.0
- Minimum Value
- 0.75
- Maximum Value
- 3.0
- Slider Settings
- Min Slider Value
- 0.75
- Max Slider Value
- 3
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Enemy Damage to Player
- Display Name
- Enemy Damage to Player
- Display Description
- This value will determine how damaging enemies are, as a multiplier of their damage. The default value is tuned for a fair and balanced experience. Lowering this value will make survivability easier, raising this value will make combat more challenging and enemies more lethal.
- Sub Category
- Enemy
- Modified Ruleset
- Extremely Modified
- Option Type
- Slider
- Data Type
- Float
- Default Value
- 1.0
- Minimum Value
- 0.25
- Maximum Value
- 3.0
- Slider Settings
- Min Slider Value
- 0.25
- Max Slider Value
- 3
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Enemy Damage to Deployables
- Display Name
- Enemy Damage to Deployables
- Display Description
- This value will determine how much damage enemies do to deployables, as a multiplier of their damage. Setting this lower will make bases more resistant to enemy attacks.
- Sub Category
- Enemy
- Modified Ruleset
- Non Standard
- Option Type
- Slider
- Data Type
- Float
- Default Value
- 1.0
- Minimum Value
- 0
- Maximum Value
- 5.0
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Friendly Fire
- Display Name
- Friendly Fire
- Display Description
- This value will determine how much damage players do to other players, as a proportion of normal damage. If a weapon deals 10 damage, a value of 10% will mean players receive 1 damage instead. If you want to allow players to engage in player vs. player combat, this value will need to be 100% or higher.
- Sub Category
- Player
- Modified Ruleset
- Non Standard
- Option Type
- Combo
- Data Type
- Float
- Default Value
- 0.5
- Minimum Value
- 0.0
- Maximum Value
- 3.0
- Options
- Label
- 0%
- Value
- 0.0
- Label
- 10%
- Value
- 0.1
- Label
- 25%
- Value
- 0.25
- Label
- 50%
- Value
- 0.5
- Label
- 75%
- Value
- 0.75
- Label
- 100%
- Value
- 1.0
- Label
- 200%
- Value
- 2.0
- Label
- 300%
- Value
- 3.0
- Slider Settings
- Max Slider Value
- 100
- Default Slider Value
- 50
- Slider Delta
- 1
- Slider Multiplier
- 0.01
- Slider Slide Scalar
- 1
Hunger Drain Rate
- Display Name
- Hunger Drain Rate
- Display Description
- This value is a multiplier and determines how fast Hunger increases. A higher number will mean players need to eat more often.
- Sub Category
- Player
- Modified Ruleset
- Non Standard
- Option Type
- Combo
- Data Type
- Float
- Default Value
- 1.0
- Minimum Value
- 0.0
- Maximum Value
- 2.0
- Options
- Label
- Off
- Value
- 0.0
- Label
- Very Slow
- Value
- 0.25
- Label
- Slow
- Value
- 0.5
- Label
- Normal
- Value
- 1.0
- Label
- Fast
- Value
- 1.5
- Label
- Very Fast
- Value
- 2.0
- Slider Settings
- Max Slider Value
- 100
- Default Slider Value
- 50
- Slider Delta
- 1
- Slider Multiplier
- 0.01
- Slider Slide Scalar
- 1
Thirst Drain Rate
- Display Name
- Thirst Drain Rate
- Display Description
- This value is a multiplier and determines how fast Thirst increases. A higher number will mean players need to drink more often.
- Sub Category
- Player
- Modified Ruleset
- Non Standard
- Option Type
- Combo
- Data Type
- Float
- Default Value
- 1.0
- Minimum Value
- 0.0
- Maximum Value
- 2.0
- Options
- Label
- Off
- Value
- 0.0
- Label
- Very Slow
- Value
- 0.25
- Label
- Slow
- Value
- 0.5
- Label
- Normal
- Value
- 1.0
- Label
- Fast
- Value
- 1.5
- Label
- Very Fast
- Value
- 2.0
- Slider Settings
- Max Slider Value
- 100
- Default Slider Value
- 50
- Slider Delta
- 1
- Slider Multiplier
- 0.01
- Slider Slide Scalar
- 1
Fatigue Drain Rate
- Display Name
- Fatigue Drain Rate
- Display Description
- This value is a multiplier and determines how fast Fatigue increases. A higher number will mean players get sleepier more quickly.en.
- Sub Category
- Player
- Modified Ruleset
- Non Standard
- Option Type
- Combo
- Data Type
- Float
- Default Value
- 1.0
- Minimum Value
- 0.0
- Maximum Value
- 2.0
- Options
- Label
- Off
- Value
- 0.0
- Label
- Very Slow
- Value
- 0.25
- Label
- Slow
- Value
- 0.5
- Label
- Normal
- Value
- 1.0
- Label
- Fast
- Value
- 1.5
- Label
- Very Fast
- Value
- 2.0
- Slider Settings
- Max Slider Value
- 100
- Default Slider Value
- 50
- Slider Delta
- 1
- Slider Multiplier
- 0.01
- Slider Slide Scalar
- 1
Continence (Toilet) Rate
- Display Name
- Continence (Toilet) Rate
- Display Description
- This value is a multiplier and determines how fast Continence drains. A higher number will mean players have to use the toilet more often.
- Sub Category
- Player
- Modified Ruleset
- Non Standard
- Option Type
- Combo
- Data Type
- Float
- Default Value
- 1.0
- Minimum Value
- 0.0
- Maximum Value
- 2.0
- Options
- Label
- Off
- Value
- 0.0
- Label
- Very Slow
- Value
- 0.25
- Label
- Slow
- Value
- 0.5
- Label
- Normal
- Value
- 1.0
- Label
- Fast
- Value
- 1.5
- Label
- Very Fast
- Value
- 2.0
- Slider Settings
- Max Slider Value
- 100
- Default Slider Value
- 50
- Slider Delta
- 1
- Slider Multiplier
- 0.01
- Slider Slide Scalar
- 1
Enemy Detection Speed
- Display Name
- Enemy Detection Speed
- Display Description
- This multiplier will determine how fast enemies detect players. If set above 1, enemies will detect players faster than normal.
- Sub Category
- Enemy
- Modified Ruleset
- Non Standard
- Option Type
- Slider
- Data Type
- Float
- Default Value
- 1.0
- Minimum Value
- 0.1
- Maximum Value
- 3.0
- Slider Settings
- Min Slider Value
- 0.1
- Max Slider Value
- 3
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Bonus Perk Points
- Display Name
- Bonus Perk Points
- Display Description
- This will determine how many additional perk points are available on top of the points given by each selected job. Negative values will deduct available points.
- Sub Category
- Player
- Modified Ruleset
- Extremely Modified
- Option Type
- Slider
- Data Type
- Int
- Default Value
- 0
- Minimum Value
- -20
- Maximum Value
- 50
- Slider Settings
- Min Slider Value
- -20
- Max Slider Value
- 50
- Slider Delta
- 1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
XP Gain Speed
- Display Name
- XP Gain Speed
- Display Description
- This value is a multiplier and determines how fast XP is gained by players. Above 1 will cause XP to be gained at a higher rate, while below 1 will cause XP to be gained slower. Setting this to 0 will disable the ability for players to level up skills at all.
- Sub Category
- Player
- Modified Ruleset
- Extremely Modified
- Option Type
- Slider
- Data Type
- Float
- Default Value
- 1.0
- Minimum Value
- 0.0
- Maximum Value
- 3
- Slider Settings
- Max Slider Value
- 3
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Item Stack Sizes
- Display Name
- Item Stack Sizes
- Display Description
- This is a multiplier of how many times you can stack items in an inventory slot. Items that are not stackable are excluded from this. If an item stacks to 5 by default, a value of 2 will allow the item to stack up to 10.
- Sub Category
- Player
- Modified Ruleset
- Non Standard
- Option Type
- Slider
- Data Type
- Float
- Default Value
- 1.0
- Minimum Value
- 1.0
- Maximum Value
- 30
- Slider Settings
- Min Slider Value
- 1
- Max Slider Value
- 30
- Default Slider Value
- 1
- Slider Delta
- 1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Item Weight Multiplier
- Display Name
- Item Weight Multiplier
- Display Description
- This is a multiplier affecting how heavy items are in your inventory. If an item normally weighs 5, a value of 2 would make that item weigh 10, or twice as heavy. If you want items to be lighter, set this value lower than 1.
- Sub Category
- Player
- Modified Ruleset
- Non Standard
- Option Type
- Slider
- Data Type
- Float
- Default Value
- 1.0
- Minimum Value
- 0.0
- Maximum Value
- 5.0
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Item Durability
- Display Name
- Item Durability
- Display Description
- This is a multiplier for item durability. If an item normally has 10 Durability, a value of 2 would make that item have 20 Durability, or double durability. If you want items to break faster, set this value below 1.
- Sub Category
- Player
- Modified Ruleset
- Non Standard
- Option Type
- Slider
- Data Type
- Float
- Default Value
- 1.0
- Minimum Value
- 0.1
- Maximum Value
- 10.0
- Slider Settings
- Min Slider Value
- 0.1
- Max Slider Value
- 10
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Durability Loss on Respawn
- Display Name
- Durability Loss on Respawn
- Display Description
- This value will determine how much durability is lost on weapons and items in the player's inventory when respawning.
- Sub Category
- Player
- Modified Ruleset
- Non Standard
- Option Type
- Combo
- Data Type
- Float
- Default Value
- 0.1
- Minimum Value
- 0.0
- Maximum Value
- 1.0
- Options
- Label
- 0%
- Value
- 0.0
- Label
- 10%
- Value
- 0.1
- Label
- 25%
- Value
- 0.25
- Label
- 50%
- Value
- 0.5
- Label
- 75%
- Value
- 0.75
- Label
- 100%
- Value
- 1.0
- Slider Settings
- Max Slider Value
- 100
- Default Slider Value
- 50
- Slider Delta
- 1
- Slider Multiplier
- 0.01
- Slider Slide Scalar
- 1
Show Death Messages in Chat
- Display Name
- Show Death Messages in Chat
- Display Description
- If false, players will not be notified when someone is killed by something.
- Sub Category
- Player
- Modified Ruleset
- Non Standard
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- True
- Slider Settings
- Max Slider Value
- 100
- Default Slider Value
- 50
- Slider Delta
- 1
- Slider Multiplier
- 0.01
- Slider Slide Scalar
- 1
Allow Recipe Sharing
- Display Name
- Allow Recipe Sharing
- Display Description
- If false, this will disable the ability to share item recipes with other players.
- Sub Category
- Player
- Modified Ruleset
- Non Standard
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- True
- Slider Settings
- Max Slider Value
- 100
- Default Slider Value
- 50
- Slider Delta
- 1
- Slider Multiplier
- 0.01
- Slider Slide Scalar
- 1
Allow Pagers
- Display Name
- Allow Pagers
- Display Description
- If false, Pagers will not be useable in inventory or via the emote wheel. Setting this to false will make it harder to find other players.
- Sub Category
- Player
- Modified Ruleset
- Non Standard
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- True
- Slider Settings
- Max Slider Value
- 100
- Default Slider Value
- 50
- Slider Delta
- 1
- Slider Multiplier
- 0.01
- Slider Slide Scalar
- 1
Allow Transmog
- Display Name
- Allow Transmog
- Display Description
- If false, players will be unable to transmogrify their armor to look like other pieces of armor using a certain piece of base equipment. This will limit customization but will not allow players to disguise their equipment as different equipment.
- Sub Category
- Player
- Modified Ruleset
- Non Standard
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- True
- Slider Settings
- Max Slider Value
- 100
- Default Slider Value
- 50
- Slider Delta
- 1
- Slider Multiplier
- 0.01
- Slider Slide Scalar
- 1
Disable Research Minigames
- Display Name
- Disable Research Minigames
- Display Description
- If true, this will remove the Research Minigames when unlocking new recipes and simply unlock the recipe right away.
- Sub Category
- Player
- Modified Ruleset
- Non Standard
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- False
- Slider Settings
- Max Slider Value
- 100
- Default Slider Value
- 50
- Slider Delta
- 1
- Slider Multiplier
- 0.01
- Slider Slide Scalar
- 1
Respawn Penalties
- Display Name
- Respawn Penalties
- Display Description
- This will determine what penalties the player receives for respawning after death (or by using the Unstick option.)
- Sub Category
- Player
- Modified Ruleset
- Extremely Modified
- Option Type
- Combo
- Data Type
- Int
- Default Value
- 1
- Minimum Value
- 0
- Maximum Value
- 5
- Options
- Label
- Keep All Items
- Value
- 0
- Label
- Keep Equipped Items & Hotbar
- Value
- 1
- Label
- Keep Hotbar Only
- Value
- 2
- Label
- Keep Equipped Items Only
- Value
- 3
- Label
- Lose All Items Including Hotbar
- Value
- 4
- Label
- All Items Are Destroyed
- Value
- 5
- Slider Settings
- Max Slider Value
- 100
- Default Slider Value
- 50
- Slider Delta
- 1
- Slider Multiplier
- 0.01
- Slider Slide Scalar
- 1
Immortal Pets
- Display Name
- Immortal Pets
- Display Description
- If true, non-equipped pets will also enter a DBNO state if injured, rather than dying outright.
- Sub Category
- {hidden}
- b Unimplemented
- Yes
- Modified Ruleset
- Non Standard
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- False
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Global Recipe Unlocks
- Display Name
- Global Recipe Unlocks
- Display Description
- When true, all players will share the same recipe list instead of unlocking recipes individually.
- Sub Category
- Player
- b Unimplemented
- Yes
- Modified Ruleset
- Non Standard
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- False
- Slider Settings
- Max Slider Value
- 100
- Default Slider Value
- 50
- Slider Delta
- 1
- Slider Multiplier
- 0.01
- Slider Slide Scalar
- 1
Starting Weapon
- Display Name
- Starting Weapon
- Display Description
- When spawning into the world for the first time, this is the weapon players will receive. This is in addition to starting items from their selected Job.
- Sub Category
- Player
- Modified Ruleset
- Extremely Modified
- Option Type
- Combo
- Data Type
- Int
- Default Value
- 0
- Minimum Value
- 0
- Maximum Value
- 6
- Options
- Label
- None
- Value
- 0
- Label
- Shiv
- Value
- 1
- Label
- Desk Leg
- Value
- 2
- Label
- Kitchen Knife
- Value
- 3
- Label
- Starter Baton
- Value
- 4
- Label
- Pipe Club
- Value
- 5
- Label
- Random
- Value
- 6
- Slider Settings
- Max Slider Value
- 100
- Default Slider Value
- 50
- Slider Delta
- 1
- Slider Multiplier
- 0.01
- Slider Slide Scalar
- 1
Allow Host to Access Death Bags
- Display Name
- Allow Host to Access Death Bags
- Display Description
- When true, the host will be able to access the inventory items found in Death Bags, which are typically dropped by players on death. This may vary depending on other Sandbox settings.
- Sub Category
- Player
- Modified Ruleset
- Normal
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- True
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Storage by Tag
- Display Name
- Storage by Tag
- Display Description
- If false, containers will no longer be restricted by item type. Some things, like refrigerators, can only accept food-type items when this option is true.
- Sub Category
- World
- Modified Ruleset
- Normal
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- True
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Structural Support Limit
- Display Name
- Structural Support Limit
- Display Description
- This value will determine how much furniture and other deployables can be stacked until a limit is reached. There are key balance reasons for this, but a lower number can limit some structural creativity. 0 will remove this requirement entirely.
- Sub Category
- World
- Modified Ruleset
- Non Standard
- Option Type
- Slider
- Data Type
- Int
- Default Value
- 5
- Minimum Value
- 0
- Maximum Value
- 20
- Slider Settings
- Max Slider Value
- 20
- Default Slider Value
- 5
- Slider Delta
- 1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Allow Character Resets
- Display Name
- Allow Character Resets
- Display Description
- There are some methods in the world to allow players to reset their jobs, skills, and traits later in the game. By disabling this, you remove the ability for scientists to change their mind later on.
- Sub Category
- Player
- Modified Ruleset
- Normal
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- True
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Bridge Supports
- Display Name
- Bridge Supports
- Display Description
- Bridges require a certain amount of support by default. If you want to just let bridges work with less or NO additional support (besides the initial location the bridge is placed) then you can lower this value.
- Sub Category
- World
- Modified Ruleset
- Non Standard
- Option Type
- Combo
- Data Type
- Int
- Default Value
- 2
- Minimum Value
- 0
- Maximum Value
- 2
- Options
- Label
- No Support Required
- Value
- 0
- Label
- —
- Value
- 1
- Label
- —
- Value
- 2
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Home Worlds
- Display Name
- Home Worlds
- Display Description
- Allow Home Worlds to be used in this world. This setting will restrict access (for all scientists) to Home World portal worlds if disabled. This includes free or DLC Home Worlds, such as Torii.
- Sub Category
- World
- Modified Ruleset
- Normal
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- True
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Invisible Radiation
- Display Name
- Invisible Radiation
- Display Description
- If true, radiation will not show any sort of screen effect, requiring scientists to use Geiger Counters to track radiation in an area. This will increase difficulty.
- Sub Category
- World
- Modified Ruleset
- Extremely Modified
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- False
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Base Inventory Size
- Display Name
- Base Inventory Size
- Display Description
- Set the default inventory size when no backpack is equipped. This can make low-end backpacks less useful, but weight reduction from backpacks will still apply.
- Sub Category
- Player
- Modified Ruleset
- Non Standard
- Option Type
- Slider
- Data Type
- Int
- Default Value
- 12
- Minimum Value
- 0
- Maximum Value
- 42
- Slider Settings
- Max Slider Value
- 42
- Default Slider Value
- 1
- Slider Delta
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Tainted Sink Water
- Display Name
- Tainted Sink Water
- Display Description
- If true, sink (or similar) water sources that would be clean, drinkable water, will instead be tainted water. This will increase difficulty.
- Sub Category
- World
- Modified Ruleset
- Non Standard
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- False
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Radiation Deals Damage
- Display Name
- Radiation Deals Damage
- Display Description
- If true, radiation will actively deal damage to health. This will greatly increase difficulty.
- Sub Category
- World
- Modified Ruleset
- Extremely Modified
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- False
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Player Furniture Destruction
- Display Name
- Player Furniture Destruction
- Display Description
- If true, player-built furniture will be destroyed when it reaches zero durability. If false, it will simply package, making it easier to rebuild after an attack.
- Sub Category
- Player
- Modified Ruleset
- Non Standard
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- False
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Allow Iron Mode
- Display Name
- Allow Iron Mode
- Display Description
- REQUIRES HARDCORE MODE. If true, players will have access to a starting job called Iron Mode, which will make the game much more difficult, including few perk points, less perks, no health regen and cannot receive recipes from other players.
- Sub Category
- Player
- Modified Ruleset
- Normal
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- True
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Enemy Accuracy
- Display Name
- Enemy Accuracy
- Display Description
- This setting determines how accurate enemies are, on average. Higher accuracy primarily means the enemies will tend to group their shots tighter on their target.
- Sub Category
- Enemy
- Modified Ruleset
- Non Standard
- Option Type
- Combo
- Data Type
- Int
- Default Value
- 2
- Minimum Value
- 0
- Maximum Value
- 4
- Options
- Label
- Pathetic
- Value
- 0
- Label
- Low
- Value
- 1
- Label
- Default
- Value
- 2
- Label
- High
- Value
- 3
- Label
- Precise
- Value
- 4
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Mass Destruction Friendly Fire
- Display Name
- Mass Destruction Friendly Fire
- Display Description
- If true, certain extremely destructive anomalous weapons will damage allied characters and deployables.
- Sub Category
- {hidden}
- b Unimplemented
- Yes
- Modified Ruleset
- Non Standard
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- False
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Enable Apocalyptic Enemy Abilities
- Display Name
- Enable Apocalyptic Enemy Abilities
- Display Description
- If true, allows all enemies to use their apocalyptic abilities even if apocalyptic difficulty is not enabled.
- Sub Category
- Enemy
- Modified Ruleset
- Non Standard
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- False
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1
Maximize Enemy Spawns
- Display Name
- Maximize Enemy Spawns
- Display Description
- All spawn points for enemies will be enabled regardless of difficulty setting or how many players are in your world.
- Sub Category
- Enemy
- Modified Ruleset
- Non Standard
- Option Type
- Checkbox
- Data Type
- Bool
- Default Value
- False
- Slider Settings
- Max Slider Value
- 5
- Default Slider Value
- 1
- Slider Delta
- 0.1
- Slider Fractional Digits
- 1
- Slider Multiplier
- 1
- Slider Slide Scalar
- 1