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AF DATABASE

Sandbox options 51

World settings with their range and default.

Difficulty

Display Name
Difficulty
Display Description
Difficulty will determine (for all players) how many enemies may be present in some areas, how aggressive they are, and how fast they react in combat. Setting this to a harder difficulty than Normal will also override dynamic difficulty, which will automatically increase aspects of difficulty when more players are present. If you want a harder challenge when alone in combat or playing singleplayer, increase this value. This can be changed later in the Sandbox Settings of your world save.
Sub Category
{hidden}
Modified Ruleset
Normal
Option Type
Combo
Data Type
Int
Default Value
1
Minimum Value
1
Maximum Value
3
Options
  1. Label
    Normal
    Value
    1
  2. Label
    Hard
    Value
    2
  3. Label
    Apocalyptic
    Value
    3
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Hardcore Mode

Display Name
Hardcore Mode
Display Description
If enabled, characters only have one life and difficulty is forced to Apocalyptic. This is for those looking for a greater challenge. If a scientist dies, they can spectate other scientists or quit the game. Admins can choose to revive scientists if required.
Sub Category
{hidden}
Modified Ruleset
Normal
Option Type
Checkbox
Data Type
Bool
Default Value
False
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Simple Loot Respawning

Display Name
Simple Loot Respawning
Display Description
If true, resources will spontaneously respawn around the Facility. This will not respawn Furniture, however. This is a good setting for public servers, but can cause objects to intersect or float, and will make some resource gathering aspects of the game less important and very unbalanced.
Sub Category
World
Modified Ruleset
Non Standard
Option Type
Checkbox
Data Type
Bool
Default Value
False
Slider Settings
Max Slider Value
100
Default Slider Value
50
Slider Delta
1
Slider Multiplier
0.01
Slider Slide Scalar
1

Power Sockets Off at Night

Display Name
Power Sockets Off at Night
Display Description
By default, power in the Facility is shut off at night, including power sockets. By setting this value to false, the game will become much easier as things like Batteries will not be required. Setting this false may also be required if the Day Night Cycle is set to Night Only.
Sub Category
World
Modified Ruleset
Non Standard
Option Type
Checkbox
Data Type
Bool
Default Value
True
Slider Settings
Max Slider Value
100
Default Slider Value
50
Slider Delta
1
Slider Multiplier
0.01
Slider Slide Scalar
1

Day Night Cycle

Display Name
Day Night Cycle
Display Description
This setting will allow you to disable the Day Night Cycle. Time will continue to pass as normal, but there will be no transition from day to night or night to day. As some things only happen during day or night, this may cause unforseen consequences, such as an inability to acquire certain items. Change at your own risk.
Sub Category
World
Modified Ruleset
Extremely Modified
Option Type
Combo
Data Type
Int
Default Value
0
Minimum Value
0
Maximum Value
2
Options
  1. Label
    Normal
    Value
    0
  2. Label
    Always Day
    Value
    1
  3. Label
    Always Night
    Value
    2
Slider Settings
Max Slider Value
100
Default Slider Value
50
Slider Delta
1
Slider Multiplier
0.01
Slider Slide Scalar
1

Day Night Cycle Speed

Display Name
Day Night Cycle Speed
Display Description
Speed multiplier for the Day and Night cycle. A higher number will make clock time pass faster. This will NOT affect the speed of other cooldowns, respawn times, and so on.
Sub Category
World
Modified Ruleset
Extremely Modified
Option Type
Slider
Data Type
Float
Default Value
1.0
Minimum Value
0.1
Maximum Value
3
Slider Settings
Min Slider Value
0.1
Max Slider Value
3
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Weather Frequency

Display Name
Weather Frequency
Display Description
This will determine how often weather events are triggered. Even frequent weather still requires the correct progression to trigger, however.
Sub Category
World
Modified Ruleset
Non Standard
Option Type
Combo
Data Type
Int
Default Value
3
Minimum Value
1
Maximum Value
5
Options
  1. Label
    Never
    Value
    1
  2. Label
    Infrequent
    Value
    2
  3. Label
    Normal
    Value
    3
  4. Label
    Frequent
    Value
    4
  5. Label
    Daily
    Value
    5
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Sink Refill Rate

Display Name
Sink Refill Rate
Display Description
In the world, sinks will passively refill over time, allowing players to drink from them. This value adjusts the time this takes. A higher value will make sinks refill more quickly, and a lower value will make them refill more slowly. Setting this value to zero will disable sink refill, making the game much more challenging.
Sub Category
World
Modified Ruleset
Non Standard
Option Type
Slider
Data Type
Float
Default Value
1.0
Minimum Value
0
Maximum Value
10.0
Slider Settings
Max Slider Value
10
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Food Spoil Rate

Display Name
Food Spoil Rate
Display Description
This value determines how fast food spoils. By default, most food will eventually decay and turn into rotten food. You can slow, speed up, or stop this function entirely with these options.
Sub Category
World
Modified Ruleset
Non Standard
Option Type
Combo
Data Type
Float
Default Value
1.0
Minimum Value
0.0
Maximum Value
2.0
Options
  1. Label
    Off
    Value
    0.0
  2. Label
    Very Slow
    Value
    0.25
  3. Label
    Slow
    Value
    0.5
  4. Label
    Normal
    Value
    1.0
  5. Label
    Fast
    Value
    1.5
  6. Label
    Very Fast
    Value
    2.0
Slider Settings
Max Slider Value
100
Default Slider Value
50
Slider Delta
1
Slider Multiplier
0.01
Slider Slide Scalar
1

Refrigeration Effectiveness

Display Name
Refrigeration Effectiveness
Display Description
This value determines how effective it is to refrigerate items. This also affects how effectively hot items (e.g. a cup of coffee) maintain their heat if the item prefers staying warm and are kept in a warm location.
Sub Category
World
Modified Ruleset
Non Standard
Option Type
Combo
Data Type
Float
Default Value
1.0
Minimum Value
0.0
Maximum Value
2.0
Options
  1. Label
    Poor
    Value
    2.0
  2. Label
    Normal
    Value
    1.0
  3. Label
    Very Effective
    Value
    0.5
  4. Label
    No Spoiling when Refrigerated
    Value
    0.0
Slider Settings
Max Slider Value
100
Default Slider Value
50
Slider Delta
1
Slider Multiplier
0.01
Slider Slide Scalar
1

Enemy Spawn Rate

Display Name
Enemy Spawn Rate
Display Description
This value determines how frequently enemies respawn. A lower value will increase enemy respawn timers, whereas a higher value will cause enemies to respawn more quickly than normal.
Sub Category
Enemy
Modified Ruleset
Extremely Modified
Option Type
Slider
Data Type
Float
Default Value
1.0
Minimum Value
0.5
Maximum Value
3
Slider Settings
Min Slider Value
0.5
Max Slider Value
3
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Enemy Health

Display Name
Enemy Health
Display Description
This is a multiplier of enemy health. Lowering this value will make enemies easier to kill, and a higher value will mean enemies will take more damage to kill.
Sub Category
Enemy
Modified Ruleset
Extremely Modified
Option Type
Slider
Data Type
Float
Default Value
1.0
Minimum Value
0.75
Maximum Value
3.0
Slider Settings
Min Slider Value
0.75
Max Slider Value
3
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Enemy Damage to Player

Display Name
Enemy Damage to Player
Display Description
This value will determine how damaging enemies are, as a multiplier of their damage. The default value is tuned for a fair and balanced experience. Lowering this value will make survivability easier, raising this value will make combat more challenging and enemies more lethal.
Sub Category
Enemy
Modified Ruleset
Extremely Modified
Option Type
Slider
Data Type
Float
Default Value
1.0
Minimum Value
0.25
Maximum Value
3.0
Slider Settings
Min Slider Value
0.25
Max Slider Value
3
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Enemy Damage to Deployables

Display Name
Enemy Damage to Deployables
Display Description
This value will determine how much damage enemies do to deployables, as a multiplier of their damage. Setting this lower will make bases more resistant to enemy attacks.
Sub Category
Enemy
Modified Ruleset
Non Standard
Option Type
Slider
Data Type
Float
Default Value
1.0
Minimum Value
0
Maximum Value
5.0
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Friendly Fire

Display Name
Friendly Fire
Display Description
This value will determine how much damage players do to other players, as a proportion of normal damage. If a weapon deals 10 damage, a value of 10% will mean players receive 1 damage instead. If you want to allow players to engage in player vs. player combat, this value will need to be 100% or higher.
Sub Category
Player
Modified Ruleset
Non Standard
Option Type
Combo
Data Type
Float
Default Value
0.5
Minimum Value
0.0
Maximum Value
3.0
Options
  1. Label
    0%
    Value
    0.0
  2. Label
    10%
    Value
    0.1
  3. Label
    25%
    Value
    0.25
  4. Label
    50%
    Value
    0.5
  5. Label
    75%
    Value
    0.75
  6. Label
    100%
    Value
    1.0
  7. Label
    200%
    Value
    2.0
  8. Label
    300%
    Value
    3.0
Slider Settings
Max Slider Value
100
Default Slider Value
50
Slider Delta
1
Slider Multiplier
0.01
Slider Slide Scalar
1

Hunger Drain Rate

Display Name
Hunger Drain Rate
Display Description
This value is a multiplier and determines how fast Hunger increases. A higher number will mean players need to eat more often.
Sub Category
Player
Modified Ruleset
Non Standard
Option Type
Combo
Data Type
Float
Default Value
1.0
Minimum Value
0.0
Maximum Value
2.0
Options
  1. Label
    Off
    Value
    0.0
  2. Label
    Very Slow
    Value
    0.25
  3. Label
    Slow
    Value
    0.5
  4. Label
    Normal
    Value
    1.0
  5. Label
    Fast
    Value
    1.5
  6. Label
    Very Fast
    Value
    2.0
Slider Settings
Max Slider Value
100
Default Slider Value
50
Slider Delta
1
Slider Multiplier
0.01
Slider Slide Scalar
1

Thirst Drain Rate

Display Name
Thirst Drain Rate
Display Description
This value is a multiplier and determines how fast Thirst increases. A higher number will mean players need to drink more often.
Sub Category
Player
Modified Ruleset
Non Standard
Option Type
Combo
Data Type
Float
Default Value
1.0
Minimum Value
0.0
Maximum Value
2.0
Options
  1. Label
    Off
    Value
    0.0
  2. Label
    Very Slow
    Value
    0.25
  3. Label
    Slow
    Value
    0.5
  4. Label
    Normal
    Value
    1.0
  5. Label
    Fast
    Value
    1.5
  6. Label
    Very Fast
    Value
    2.0
Slider Settings
Max Slider Value
100
Default Slider Value
50
Slider Delta
1
Slider Multiplier
0.01
Slider Slide Scalar
1

Fatigue Drain Rate

Display Name
Fatigue Drain Rate
Display Description
This value is a multiplier and determines how fast Fatigue increases. A higher number will mean players get sleepier more quickly.en.
Sub Category
Player
Modified Ruleset
Non Standard
Option Type
Combo
Data Type
Float
Default Value
1.0
Minimum Value
0.0
Maximum Value
2.0
Options
  1. Label
    Off
    Value
    0.0
  2. Label
    Very Slow
    Value
    0.25
  3. Label
    Slow
    Value
    0.5
  4. Label
    Normal
    Value
    1.0
  5. Label
    Fast
    Value
    1.5
  6. Label
    Very Fast
    Value
    2.0
Slider Settings
Max Slider Value
100
Default Slider Value
50
Slider Delta
1
Slider Multiplier
0.01
Slider Slide Scalar
1

Continence (Toilet) Rate

Display Name
Continence (Toilet) Rate
Display Description
This value is a multiplier and determines how fast Continence drains. A higher number will mean players have to use the toilet more often.
Sub Category
Player
Modified Ruleset
Non Standard
Option Type
Combo
Data Type
Float
Default Value
1.0
Minimum Value
0.0
Maximum Value
2.0
Options
  1. Label
    Off
    Value
    0.0
  2. Label
    Very Slow
    Value
    0.25
  3. Label
    Slow
    Value
    0.5
  4. Label
    Normal
    Value
    1.0
  5. Label
    Fast
    Value
    1.5
  6. Label
    Very Fast
    Value
    2.0
Slider Settings
Max Slider Value
100
Default Slider Value
50
Slider Delta
1
Slider Multiplier
0.01
Slider Slide Scalar
1

Enemy Detection Speed

Display Name
Enemy Detection Speed
Display Description
This multiplier will determine how fast enemies detect players. If set above 1, enemies will detect players faster than normal.
Sub Category
Enemy
Modified Ruleset
Non Standard
Option Type
Slider
Data Type
Float
Default Value
1.0
Minimum Value
0.1
Maximum Value
3.0
Slider Settings
Min Slider Value
0.1
Max Slider Value
3
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Bonus Perk Points

Display Name
Bonus Perk Points
Display Description
This will determine how many additional perk points are available on top of the points given by each selected job. Negative values will deduct available points.
Sub Category
Player
Modified Ruleset
Extremely Modified
Option Type
Slider
Data Type
Int
Default Value
0
Minimum Value
-20
Maximum Value
50
Slider Settings
Min Slider Value
-20
Max Slider Value
50
Slider Delta
1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

XP Gain Speed

Display Name
XP Gain Speed
Display Description
This value is a multiplier and determines how fast XP is gained by players. Above 1 will cause XP to be gained at a higher rate, while below 1 will cause XP to be gained slower. Setting this to 0 will disable the ability for players to level up skills at all.
Sub Category
Player
Modified Ruleset
Extremely Modified
Option Type
Slider
Data Type
Float
Default Value
1.0
Minimum Value
0.0
Maximum Value
3
Slider Settings
Max Slider Value
3
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Item Stack Sizes

Display Name
Item Stack Sizes
Display Description
This is a multiplier of how many times you can stack items in an inventory slot. Items that are not stackable are excluded from this. If an item stacks to 5 by default, a value of 2 will allow the item to stack up to 10.
Sub Category
Player
Modified Ruleset
Non Standard
Option Type
Slider
Data Type
Float
Default Value
1.0
Minimum Value
1.0
Maximum Value
30
Slider Settings
Min Slider Value
1
Max Slider Value
30
Default Slider Value
1
Slider Delta
1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Item Weight Multiplier

Display Name
Item Weight Multiplier
Display Description
This is a multiplier affecting how heavy items are in your inventory. If an item normally weighs 5, a value of 2 would make that item weigh 10, or twice as heavy. If you want items to be lighter, set this value lower than 1.
Sub Category
Player
Modified Ruleset
Non Standard
Option Type
Slider
Data Type
Float
Default Value
1.0
Minimum Value
0.0
Maximum Value
5.0
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Item Durability

Display Name
Item Durability
Display Description
This is a multiplier for item durability. If an item normally has 10 Durability, a value of 2 would make that item have 20 Durability, or double durability. If you want items to break faster, set this value below 1.
Sub Category
Player
Modified Ruleset
Non Standard
Option Type
Slider
Data Type
Float
Default Value
1.0
Minimum Value
0.1
Maximum Value
10.0
Slider Settings
Min Slider Value
0.1
Max Slider Value
10
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Durability Loss on Respawn

Display Name
Durability Loss on Respawn
Display Description
This value will determine how much durability is lost on weapons and items in the player's inventory when respawning.
Sub Category
Player
Modified Ruleset
Non Standard
Option Type
Combo
Data Type
Float
Default Value
0.1
Minimum Value
0.0
Maximum Value
1.0
Options
  1. Label
    0%
    Value
    0.0
  2. Label
    10%
    Value
    0.1
  3. Label
    25%
    Value
    0.25
  4. Label
    50%
    Value
    0.5
  5. Label
    75%
    Value
    0.75
  6. Label
    100%
    Value
    1.0
Slider Settings
Max Slider Value
100
Default Slider Value
50
Slider Delta
1
Slider Multiplier
0.01
Slider Slide Scalar
1

Show Death Messages in Chat

Display Name
Show Death Messages in Chat
Display Description
If false, players will not be notified when someone is killed by something.
Sub Category
Player
Modified Ruleset
Non Standard
Option Type
Checkbox
Data Type
Bool
Default Value
True
Slider Settings
Max Slider Value
100
Default Slider Value
50
Slider Delta
1
Slider Multiplier
0.01
Slider Slide Scalar
1

Allow Recipe Sharing

Display Name
Allow Recipe Sharing
Display Description
If false, this will disable the ability to share item recipes with other players.
Sub Category
Player
Modified Ruleset
Non Standard
Option Type
Checkbox
Data Type
Bool
Default Value
True
Slider Settings
Max Slider Value
100
Default Slider Value
50
Slider Delta
1
Slider Multiplier
0.01
Slider Slide Scalar
1

Allow Pagers

Display Name
Allow Pagers
Display Description
If false, Pagers will not be useable in inventory or via the emote wheel. Setting this to false will make it harder to find other players.
Sub Category
Player
Modified Ruleset
Non Standard
Option Type
Checkbox
Data Type
Bool
Default Value
True
Slider Settings
Max Slider Value
100
Default Slider Value
50
Slider Delta
1
Slider Multiplier
0.01
Slider Slide Scalar
1

Allow Transmog

Display Name
Allow Transmog
Display Description
If false, players will be unable to transmogrify their armor to look like other pieces of armor using a certain piece of base equipment. This will limit customization but will not allow players to disguise their equipment as different equipment.
Sub Category
Player
Modified Ruleset
Non Standard
Option Type
Checkbox
Data Type
Bool
Default Value
True
Slider Settings
Max Slider Value
100
Default Slider Value
50
Slider Delta
1
Slider Multiplier
0.01
Slider Slide Scalar
1

Disable Research Minigames

Display Name
Disable Research Minigames
Display Description
If true, this will remove the Research Minigames when unlocking new recipes and simply unlock the recipe right away.
Sub Category
Player
Modified Ruleset
Non Standard
Option Type
Checkbox
Data Type
Bool
Default Value
False
Slider Settings
Max Slider Value
100
Default Slider Value
50
Slider Delta
1
Slider Multiplier
0.01
Slider Slide Scalar
1

Respawn Penalties

Display Name
Respawn Penalties
Display Description
This will determine what penalties the player receives for respawning after death (or by using the Unstick option.)
Sub Category
Player
Modified Ruleset
Extremely Modified
Option Type
Combo
Data Type
Int
Default Value
1
Minimum Value
0
Maximum Value
5
Options
  1. Label
    Keep All Items
    Value
    0
  2. Label
    Keep Equipped Items & Hotbar
    Value
    1
  3. Label
    Keep Hotbar Only
    Value
    2
  4. Label
    Keep Equipped Items Only
    Value
    3
  5. Label
    Lose All Items Including Hotbar
    Value
    4
  6. Label
    All Items Are Destroyed
    Value
    5
Slider Settings
Max Slider Value
100
Default Slider Value
50
Slider Delta
1
Slider Multiplier
0.01
Slider Slide Scalar
1

Immortal Pets

Display Name
Immortal Pets
Display Description
If true, non-equipped pets will also enter a DBNO state if injured, rather than dying outright.
Sub Category
{hidden}
b Unimplemented
Yes
Modified Ruleset
Non Standard
Option Type
Checkbox
Data Type
Bool
Default Value
False
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Global Recipe Unlocks

Display Name
Global Recipe Unlocks
Display Description
When true, all players will share the same recipe list instead of unlocking recipes individually.
Sub Category
Player
b Unimplemented
Yes
Modified Ruleset
Non Standard
Option Type
Checkbox
Data Type
Bool
Default Value
False
Slider Settings
Max Slider Value
100
Default Slider Value
50
Slider Delta
1
Slider Multiplier
0.01
Slider Slide Scalar
1

Starting Weapon

Display Name
Starting Weapon
Display Description
When spawning into the world for the first time, this is the weapon players will receive. This is in addition to starting items from their selected Job.
Sub Category
Player
Modified Ruleset
Extremely Modified
Option Type
Combo
Data Type
Int
Default Value
0
Minimum Value
0
Maximum Value
6
Options
  1. Label
    None
    Value
    0
  2. Label
    Shiv
    Value
    1
  3. Label
    Desk Leg
    Value
    2
  4. Label
    Kitchen Knife
    Value
    3
  5. Label
    Starter Baton
    Value
    4
  6. Label
    Pipe Club
    Value
    5
  7. Label
    Random
    Value
    6
Slider Settings
Max Slider Value
100
Default Slider Value
50
Slider Delta
1
Slider Multiplier
0.01
Slider Slide Scalar
1

Allow Host to Access Death Bags

Display Name
Allow Host to Access Death Bags
Display Description
When true, the host will be able to access the inventory items found in Death Bags, which are typically dropped by players on death. This may vary depending on other Sandbox settings.
Sub Category
Player
Modified Ruleset
Normal
Option Type
Checkbox
Data Type
Bool
Default Value
True
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Storage by Tag

Display Name
Storage by Tag
Display Description
If false, containers will no longer be restricted by item type. Some things, like refrigerators, can only accept food-type items when this option is true.
Sub Category
World
Modified Ruleset
Normal
Option Type
Checkbox
Data Type
Bool
Default Value
True
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Structural Support Limit

Display Name
Structural Support Limit
Display Description
This value will determine how much furniture and other deployables can be stacked until a limit is reached. There are key balance reasons for this, but a lower number can limit some structural creativity. 0 will remove this requirement entirely.
Sub Category
World
Modified Ruleset
Non Standard
Option Type
Slider
Data Type
Int
Default Value
5
Minimum Value
0
Maximum Value
20
Slider Settings
Max Slider Value
20
Default Slider Value
5
Slider Delta
1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Allow Character Resets

Display Name
Allow Character Resets
Display Description
There are some methods in the world to allow players to reset their jobs, skills, and traits later in the game. By disabling this, you remove the ability for scientists to change their mind later on.
Sub Category
Player
Modified Ruleset
Normal
Option Type
Checkbox
Data Type
Bool
Default Value
True
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Bridge Supports

Display Name
Bridge Supports
Display Description
Bridges require a certain amount of support by default. If you want to just let bridges work with less or NO additional support (besides the initial location the bridge is placed) then you can lower this value.
Sub Category
World
Modified Ruleset
Non Standard
Option Type
Combo
Data Type
Int
Default Value
2
Minimum Value
0
Maximum Value
2
Options
  1. Label
    No Support Required
    Value
    0
  2. Label
    —
    Value
    1
  3. Label
    —
    Value
    2
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Home Worlds

Display Name
Home Worlds
Display Description
Allow Home Worlds to be used in this world. This setting will restrict access (for all scientists) to Home World portal worlds if disabled. This includes free or DLC Home Worlds, such as Torii.
Sub Category
World
Modified Ruleset
Normal
Option Type
Checkbox
Data Type
Bool
Default Value
True
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Invisible Radiation

Display Name
Invisible Radiation
Display Description
If true, radiation will not show any sort of screen effect, requiring scientists to use Geiger Counters to track radiation in an area. This will increase difficulty.
Sub Category
World
Modified Ruleset
Extremely Modified
Option Type
Checkbox
Data Type
Bool
Default Value
False
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Base Inventory Size

Display Name
Base Inventory Size
Display Description
Set the default inventory size when no backpack is equipped. This can make low-end backpacks less useful, but weight reduction from backpacks will still apply.
Sub Category
Player
Modified Ruleset
Non Standard
Option Type
Slider
Data Type
Int
Default Value
12
Minimum Value
0
Maximum Value
42
Slider Settings
Max Slider Value
42
Default Slider Value
1
Slider Delta
1
Slider Multiplier
1
Slider Slide Scalar
1

Tainted Sink Water

Display Name
Tainted Sink Water
Display Description
If true, sink (or similar) water sources that would be clean, drinkable water, will instead be tainted water. This will increase difficulty.
Sub Category
World
Modified Ruleset
Non Standard
Option Type
Checkbox
Data Type
Bool
Default Value
False
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Radiation Deals Damage

Display Name
Radiation Deals Damage
Display Description
If true, radiation will actively deal damage to health. This will greatly increase difficulty.
Sub Category
World
Modified Ruleset
Extremely Modified
Option Type
Checkbox
Data Type
Bool
Default Value
False
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Player Furniture Destruction

Display Name
Player Furniture Destruction
Display Description
If true, player-built furniture will be destroyed when it reaches zero durability. If false, it will simply package, making it easier to rebuild after an attack.
Sub Category
Player
Modified Ruleset
Non Standard
Option Type
Checkbox
Data Type
Bool
Default Value
False
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Allow Iron Mode

Display Name
Allow Iron Mode
Display Description
REQUIRES HARDCORE MODE. If true, players will have access to a starting job called Iron Mode, which will make the game much more difficult, including few perk points, less perks, no health regen and cannot receive recipes from other players.
Sub Category
Player
Modified Ruleset
Normal
Option Type
Checkbox
Data Type
Bool
Default Value
True
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Enemy Accuracy

Display Name
Enemy Accuracy
Display Description
This setting determines how accurate enemies are, on average. Higher accuracy primarily means the enemies will tend to group their shots tighter on their target.
Sub Category
Enemy
Modified Ruleset
Non Standard
Option Type
Combo
Data Type
Int
Default Value
2
Minimum Value
0
Maximum Value
4
Options
  1. Label
    Pathetic
    Value
    0
  2. Label
    Low
    Value
    1
  3. Label
    Default
    Value
    2
  4. Label
    High
    Value
    3
  5. Label
    Precise
    Value
    4
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Mass Destruction Friendly Fire

Display Name
Mass Destruction Friendly Fire
Display Description
If true, certain extremely destructive anomalous weapons will damage allied characters and deployables.
Sub Category
{hidden}
b Unimplemented
Yes
Modified Ruleset
Non Standard
Option Type
Checkbox
Data Type
Bool
Default Value
False
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Enable Apocalyptic Enemy Abilities

Display Name
Enable Apocalyptic Enemy Abilities
Display Description
If true, allows all enemies to use their apocalyptic abilities even if apocalyptic difficulty is not enabled.
Sub Category
Enemy
Modified Ruleset
Non Standard
Option Type
Checkbox
Data Type
Bool
Default Value
False
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1

Maximize Enemy Spawns

Display Name
Maximize Enemy Spawns
Display Description
All spawn points for enemies will be enabled regardless of difficulty setting or how many players are in your world.
Sub Category
Enemy
Modified Ruleset
Non Standard
Option Type
Checkbox
Data Type
Bool
Default Value
False
Slider Settings
Max Slider Value
5
Default Slider Value
1
Slider Delta
0.1
Slider Fractional Digits
1
Slider Multiplier
1
Slider Slide Scalar
1