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AF DATABASE

World flag triggers 9

Story flags that unlock once a set of other flags are done.

Pumps Fixed

Required World Flags
  1. MF_RedPumpFixed
  2. MF_TealPumpFixed
  3. MF_YellowPumpFixed
World Flag To Grant
MF_PumpsFixed

Dams Devices Fixed

Required World Flags
  1. Dams_ActivatedPump1
  2. Dams_ActivatedPump2
  3. Dams_ActivatedPump3
  4. Dams_ActivatedPump4
World Flag To Grant
Dams_AllPumpsActivated

Labs Xray Door

Required World Flags
  1. Labs_XRay_Fixit1
  2. Labs_XRay_Fixit2
  3. Labs_XRay_Fixit3
  4. Labs_XRay_Fixit4
World Flag To Grant
Labs_XRay_FixitAll

Dfreactors

Required World Flags
  1. Reactors_S1Labs_Complete
  2. Reactors_S2War_Complete
  3. Reactors_S3Overgrowth_Complete
  4. Reactors_S4RadWaste_Complete
World Flag To Grant
Reactors_AllStations_Complete

Res Objective1

Required World Flags
  1. Res_Objective1_A
  2. Res_Objective1_B
  3. Res_Objective1_C
World Flag To Grant
Res_Objective1_Complete

Fracture Force Fields

Required World Flags
  1. Fracture_Forcefield_A
  2. Fracture_Forcefield_B
World Flag To Grant
Fracture_Forcefield_Complete

Fracture Eyes Destroyed

Required World Flags
  1. Fracture_DL_Chieftain_Eye_Destroyed
  2. Fracture_DL_Heavy_Eye_Destroyed
  3. Fracture_DL_Witch_Eye_Destroyed
World Flag To Grant
Fracture_DL_AllEyes_Destroyed

End Interlude

Required World Flags
  1. End_PostBoss_MetCahn_Island
  2. End_PostBoss_MetJanet_Island
  3. End_PostBoss_MetWitch_Island
  4. End_PostBoss_MetRiggs_Island
World Flag To Grant
End_MainStoryComplete

New Leaf Pipes Fixed

Required World Flags
  1. NewLeaf_BluePipeFixed
  2. NewLeaf_OrangePipeFixed
World Flag To Grant
NewLeaf_AllPipesFixed