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AF DATABASE
Skink
Wildlife

Skink

Health
200
Melee dmg
35
Ranged dmg
40
Walk speed
180
Sprint speed
500
Weak to ElectricResists FireImmune Acid

What to bring

Weak to Electricity 1 weapon deals it

CoatingElectromagnetic Coating+5% bonus damage

Avoid

Immune to AcidResists Fire

Matched on the damage tags in the game files. The tables list which tags apply but not by how much: the multiplier is in game code. Numbers on chips are base damage per hit. Full matchup matrix

Attacks

AttackDamage per hitDamage typeReachCooldown
Melee35Sharp5.5 m—
Ranged40Acid15.0 m1.75s

More stats

XP multiplier per hit
×0.35

Spawns in

Sectors in story order.

Harvest

Compendium

The Skink

DESIGNATION: Crucis (AG/IN) CONTAINMENT PROTOCOL: A previously identified, albeit unstudied entity from Anteverse 21, IS-0128 appears to be an extremophile organism with an affinity for radioactive environs. Immurement protocols for this entity have not yet been promulgated, but high-strength netting with electrical discharge appears to effectively contain IS-0128 for a short duration. After successive shocks, the creature can be picked up safely. Regardless, staff are advised to avoid the creature's acidic regurgitation at all costs.