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AF DATABASE
Exor
Portal creatures

Exor

Health
1225
Melee dmg
70
Ranged dmg
75
Walk speed
180
Sprint speed
400

Health by body part

Head350
Torso175
Left Arm175
Right Arm175
Left Leg175
Right Leg175

What to bring

No damage weaknesses, resistances or immunities in the game data: every damage type works at its normal rate.

Matched on the damage tags in the game files. The tables list which tags apply but not by how much: the multiplier is in game code. Numbers on chips are base damage per hit. Full matchup matrix

Attacks

AttackDamage per hitDamage typeReachCooldown
Melee70Sharp3.0 m—
Ranged75Sharp500.0 m1.4s

More stats

Opens doors
Yes
Bashes doors open
Yes
XP multiplier per hit
×1

Spawns in

Sectors in story order.

Harvest

Compendium

Exor

DESIGNATION: Crucis (AG/EN/IN) CONTAINMENT PROTOCOLS: All containment facilities for IS-0184-A require Grade 4 impact shielding and/or Grade 5 blast dampening in accordance with GISP ratings. All personnel conducting research on this subject must wear Grade 4 body armor with full electrical grounding, even when subject is sedated or unconscious. Direct interaction in any state is not advised. IS-0184-A should not be exposed to any flammable materials. Feed remotely.

A bipedal hunter with a sophisticated bio-electric defence adaptation, the Exor was first discovered in 1987 by Dr. Lenora Riggs.

Unlocks after 350 kills: The creature widely referred to as the Exor demonstrates many unexplained behaviours. IS-0184-A has been observed in the wild by TR teams on several occasions gathering in small groups centered around a single IS-0184-B, in a posture described variously as 'supplication' or 'abeyance'. Although no comparative recordings exist, researchers have noted that under these circumstances both IS-0184-A and IS-0184-B emanate a series of modulated frequencies that are not heard at any other time.