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AF DATABASE
Gatekeeper Phyter
Keystone

Gatekeeper Phyter

Health
1750
Melee dmg
100
Ranged dmg
50
Walk speed
130
Sprint speed
600
Weak to Acid, Blunt, Sharp

Health by body part

Head250
Torso300
Left Arm300
Right Arm300
Left Leg300
Right Leg300

Attacks

AttackDamage per hitDamage typeReachCooldown
Melee100Blunt3.0 m—
Ranged50Bullet500.0 m1s

More stats

Opens doors
Yes
Bashes doors open
Yes
XP multiplier per hit
×1

Spawns in

Sectors in story order.

Loot

Harvest

Compendium

Gatekeeper Neophyte

Neophytes are entry-level Gatekeepers, relatively recent initiates to the organization. The moniker 'Phyter' is a shortened, derogatory term for newer Gatekeepers who have yet to earn a distinct specialization. Most recruits embrace it for the many years - sometimes decades - that it takes to specialize in the wilder ways of our many worlds.

There is no single place that Neophytes are drawn from. Military hospitals, special forces drop outs, special forces retirees, prisons, private military contractors, even seminaries and the occasional psych ward, by Assessors with an eye for anyone ‘attuned to the unseen’. In essence, all recruits are unstable, and GATE is the stabilizing compound. The aim of all Neophyte training is to create a living weapon who enjoys staring down an anomalous entity while making bets on who flinches first.

Variants