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AF DATABASE

Residence Sector

Facility sector on the main story path. 133 containers, 44 enemy spawn points, 11 notes and terminals.

Before: The ReactorsNext: Fragments

Enemies

Snow Peccary
12 spawn points
Snow Pest
9 spawn points
Corrupted Robot
5 spawn points
Gatekeeper Phyter
4 spawn points
Bigfoot
4 spawn points
Gatekeeper Witch
3 spawn points
Order Interfector
3 spawn points
Gatekeeper Jotun
2 spawn points
Order Sniper
1 spawn point
Defense Robot
1 spawn point

Notable loot

Items placed in this sector's containers and salvage, rarest across the facility first.

Hasta Tria's Left Boot1 spot · only hereHasta Tria's Right Boot1 spot · only hereStrange Top Hat1 spot · only hereSword1 spot · 2 sectorsWitch Hat1 spot · 2 sectorsSecurity Arm Guards13 spots · 3 sectorsSecurity Leg Protectors12 spots · 3 sectorsSecurity Cap12 spots · 3 sectorsApple2 spots · 4 sectorsRadiation Vest1 spot · 4 sectorsCog2 spots · 5 sectorsMotor2 spots · 5 sectorsPlutonic Blood1 spot · 5 sectorsReinforced Hose1 spot · 5 sectorsPocket Watch1 spot · 5 sectorsSecurity Pack13 spots · 6 sectorsBleach1 spot · 6 sectorsCapacitor1 spot · 6 sectors

Compendium

Cascade Residential Sector

A high-capacity accommodation sector for staff of the GATE Cascade Research Facility, the Residential Sector is a home away from home for personnel who may be on site for weeks at a time - and often longer. Including shared accommodation for up to nine hundred people, an executive wing, recreation facilities, and even a shopping district, this sector is often simply referred to as 'Residences'. Built on the pre-existing mine site accommodation, it was designed by the late and renowned Indonesian architect Giring Mohede, before being extensively refitted and re-opened in late 1979.

Mentioned in

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